3,835 Commits over 639 Days - 0.25cph!
Added Mini Crossbow to T1 Tech Tree (now craftable)
NOTE: Temprorary placement on tree. Final placement not decided
Fixed invisible mini crossbow viewmodel (due to recent model changes)
Prevent siege tower from closing door as a player walks into it (whilst opening)
- Added natural beehive (drops honeycomb)
- Honeycomb description
- Manifest
Angry bee swarm experiments
- Code cleanup
- Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
- Added honeycomb
- Beehive now stores items (honeyomb)
- Beehives generate more honeycomb the more bees are inside
- Bee's wont generate unless theres some initial honeycomb inside the hive
Swapped beehive prefab over to using new blockout
Expand siege tower constructable deploy volume
- Bradley APC can now destroy barricades
- Siege weapon constructables can now be smashed by train
Travellling vendor will now break siege weapon constructables on the road
Fixed crossbow 3p arrows not updating
Make towing visuals rope less loose to avoid it clipping into the floor
YOLO commit. Around 960 ~ prefabs and meta files
Fix mini crossbow backpack offset again
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up)
- Fixed middle siege tower door using the wrong sounds
Fixed a bug I introduced on doors
Fixed Door OnObjects throwing NRE if entityContents is null
- Further polish on layer changes
- Fixed bug causing animation curve to not run fully through
- Ensured timer duration works ass expected
- Added big ass note to the top of the file
- Worked on further hiding some bow manipulations
- Minor mini crossbow animation cleanup
- Reduced some noticiable flickering
- Added more lerp time
4ShotMiniCrossbow -> primitive
Implemented new quicker animations
- Experiments with ballista
- Missing prefabs
primitive -> 4ShotMiniCrossbow
- Cleaned up siege tower ramp colliders
- Ensured transition onto siege tower ramp and into the door are smooth
Rotated Crossbow worldmodel again
Added right click method to print out npc vending orders into a nice text format
Ensured the rest of the siege towers are in the correct bundle
Ensured siege tower is in the correct content bundle
Added missing label to siege tower (was preventing it from being picked up on manifest build)
4ShotMiniCrossbow -> primitive
- Moved start barrel rotation to the correct time
- Finally fixed the last few artifacts with reload -> idle layer changes
- Fixed angle glitching backwards between each reload step
40% ~ increase on mini crossbow projectile velocity
- Fixed reload animations
- Further polish and refinements to transitions
- Greatly improved the smoothness of swapping between states during reload
- Fixed flip that was happening mid way through
- Cleared up a lot of the artifacting
Fix wellipets hat skin id conflict with retro tool cupboard
Fixed two broken colliders
- Added siege tower prefab info
- Removed colliders in model
Ensured siege tower constuctable has new sounds