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3,835 Commits over 639 Days - 0.25cph!

6 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
6 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
6 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
6 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
6 Months Ago
Angry bee swarm experiments
6 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
6 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
6 Months Ago
Swapped beehive prefab over to using new blockout
6 Months Ago
main -> bees
6 Months Ago
primitive -> Aux2
6 Months Ago
Expand siege tower constructable deploy volume
6 Months Ago
primitive -> Aux2
6 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
6 Months Ago
Travellling vendor will now break siege weapon constructables on the road
6 Months Ago
Fixed crossbow 3p arrows not updating
6 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
6 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
6 Months Ago
Fix mini crossbow backpack offset again
6 Months Ago
Manifest
6 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
6 Months Ago
Fixed a bug I introduced on doors
6 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
6 Months Ago
Compile fix
6 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
6 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Implemented new quicker animations
6 Months Ago
- Experiments with ballista - Missing prefabs
6 Months Ago
primitive -> Aux2
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
6 Months Ago
Rotated Crossbow worldmodel again
6 Months Ago
Added right click method to print out npc vending orders into a nice text format
6 Months Ago
Ensured the rest of the siege towers are in the correct bundle
6 Months Ago
Ensured siege tower is in the correct content bundle
6 Months Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
6 Months Ago
compile fixes
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
6 Months Ago
- Fixed angle glitching backwards between each reload step
6 Months Ago
40% ~ increase on mini crossbow projectile velocity
6 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
6 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
6 Months Ago
primitive -> Aux2
6 Months Ago
Manifest
6 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
6 Months Ago
Fixed two broken colliders
6 Months Ago
- Added siege tower prefab info - Removed colliders in model
6 Months Ago
Ensured siege tower constuctable has new sounds