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2,596 Commits over 548 Days - 0.20cph!

11 Months Ago
Overheating now causes food and hunger penalty instead of health loss
11 Months Ago
Ensure scientists won't be targetted by heli
11 Months Ago
Compile fix
11 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
11 Months Ago
Protobuf
11 Months Ago
Only stop for bradley
11 Months Ago
Fixed vendor not restarting properly after stopping
11 Months Ago
Merge main
11 Months Ago
Initial work on stopping for bradders
11 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
11 Months Ago
Fixed collider issues on sentrys again
11 Months Ago
Fiannly got turrets working on vendor
11 Months Ago
Merge main
11 Months Ago
Fixed broken machine
11 Months Ago
Update manifest
11 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
11 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
11 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
11 Months Ago
Setup sell orders properly Add targetting system
11 Months Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
11 Months Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
11 Months Ago
Added steering deadzone to avoid over corrections
11 Months Ago
We travelling!
11 Months Ago
Add debug print outs for steering
11 Months Ago
Fixed issues with rigidbodies. Increased target throttle
11 Months Ago
Fixed Harry Potter car
11 Months Ago
Fixed vendor recreating itself
11 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
11 Months Ago
Add network time fix
11 Months Ago
Fixed is client checks
11 Months Ago
Fix dodgy rigidbody linls
11 Months Ago
Path invalid errors patched
11 Months Ago
Fixed vendor test scene
11 Months Ago
Merge main
11 Months Ago
Fixed off alignment
11 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
11 Months Ago
Prevent heli from trying to crash at underwater labs
11 Months Ago
Merged helicopter fixes
11 Months Ago
Removed debug stuff
11 Months Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
11 Months Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
11 Months Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
11 Months Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
11 Months Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
11 Months Ago
Ensure some space is allocated for collisions prior to the death spinout
11 Months Ago
Added convar to disable monument crashing
11 Months Ago
Ensured monuments that have default tier don't slip through the cracks
11 Months Ago
Additional check for monument type
11 Months Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
11 Months Ago
Sorted phrases after main merge