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4,655 Commits over 762 Days - 0.25cph!

10 Months Ago
Implemented new quicker animations
10 Months Ago
- Experiments with ballista - Missing prefabs
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
10 Months Ago
Rotated Crossbow worldmodel again
10 Months Ago
Added right click method to print out npc vending orders into a nice text format
10 Months Ago
Ensured the rest of the siege towers are in the correct bundle
10 Months Ago
Ensured siege tower is in the correct content bundle
10 Months Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
10 Months Ago
compile fixes
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
10 Months Ago
- Fixed angle glitching backwards between each reload step
10 Months Ago
40% ~ increase on mini crossbow projectile velocity
10 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
10 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
10 Months Ago
Manifest
10 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
10 Months Ago
Fixed two broken colliders
10 Months Ago
- Added siege tower prefab info - Removed colliders in model
10 Months Ago
Ensured siege tower constuctable has new sounds
10 Months Ago
Reduced siege tower guide scale again
10 Months Ago
Minicrossbow compile fix
10 Months Ago
Prevent siege tower middle door from being open on spawn
10 Months Ago
Cull siege towers door way later
10 Months Ago
Increased siege tower constructable prevent building
10 Months Ago
Fixed incorrect entity extents
10 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
10 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
10 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
10 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
10 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
10 Months Ago
Minor entity value changes
10 Months Ago
Worldmodel changes
10 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
10 Months Ago
Ensure idle animation is set to loop time
10 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
10 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
10 Months Ago
Can build siege weapons on roads
10 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
10 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
10 Months Ago
Can open top siege tower door even if you are close to it
10 Months Ago
Increased top ladder trigger volume on Siege Tower