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4,143 Commits over 701 Days - 0.25cph!

1 Year Ago
Buffed radioactive water. Hazmat still more than enough protection
1 Year Ago
Reworked ItemModContainerRads to only cache rad updates on item added/removed Should improve reliability whilst also preventing checks on OnDirty providing a decent performance increase
1 Year Ago
Ensure ItemModConsumeContents also calls onItemAddedRemove
1 Year Ago
Drinking from a vessel now calls onItemAddedRemoved
1 Year Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
1 Year Ago
Remove weird ass Visual Studio Code formatting
1 Year Ago
Can no longer splash players with radioactive water who are in safe zones
1 Year Ago
Vehicle fuel tank now supports radioactive water
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
1 Year Ago
traveling_vendor_fixes -> main
1 Year Ago
Attempt to fix get path index ahead NRE
1 Year Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
1 Year Ago
Set prevent building radius to is trigger on new divesites
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Adjusted entry triggers at radtown to increase reliability
1 Year Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
1 Year Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
1 Year Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
1 Year Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
1 Year Ago
world_update_2 -> radtown_npc_drivethrough
1 Year Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
1 Year Ago
Basic Bradley backend spline setup
1 Year Ago
convar_directory_folders -> main
1 Year Ago
helicopter_keep_damaged_fx -> main
1 Year Ago
timed_explosive_fx_follow_orientation -> main
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Fixed client compile errors
1 Year Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
1 Year Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
1 Year Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
1 Year Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
1 Year Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
1 Year Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
1 Year Ago
Ensure vendor test scene spawns a radtown
1 Year Ago
Added spline for vendor and bradley to follow S2P
1 Year Ago
Added control point/ tangent editor tools to world spline inspector
1 Year Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
1 Year Ago
world_update_2/logpile_fixes -> world_update_2
1 Year Ago
Rebalanced wood pile to 1k with hatchet
1 Year Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
1 Year Ago
Heli Error Spam Fix -> Main
1 Year Ago
Revert heli dynamic height Should prevent error spam
1 Year Ago
world_update_2/radioactive_water -> world_update_2
1 Year Ago
Fixed server build error
1 Year Ago
Merge radioactive_water -> world_update_2
1 Year Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
1 Year Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16