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4,655 Commits over 762 Days - 0.25cph!

10 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
10 Months Ago
10 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
compile error again
10 Months Ago
Balance changes
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Added different animation curve for reload rotation
10 Months Ago
- manifest - smoothed out the barrel rotation code
10 Months Ago
Set to primitive era
10 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
10 Months Ago
remove deploy animation loop time
10 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
10 Months Ago
Prevented shoot sound from firing twice
10 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Fixed arrowheads appearing on the wrong slots
10 Months Ago
4ShotCrossbow -> primitive
10 Months Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
10 Months Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
10 Months Ago
3rd person fire effect if loaded fire arrows
10 Months Ago
Fix broken override controller on 3p anims
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
10 Months Ago
Ensure update arrowheads run on client init
10 Months Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
10 Months Ago
Fixed screwed reload wm animation speed
10 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
10 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
10 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
10 Months Ago
Stopped log spam
10 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
10 Months Ago
At the end of reloading, play back to idle animation (reload_end)
10 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
10 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
10 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
10 Months Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
10 Months Ago
Removed extra renderer component
10 Months Ago
Setup LOD Renderers on Worldmodel
10 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
10 Months Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
10 Months Ago
Ensured reload to reload step is smooth
10 Months Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
10 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
10 Months Ago
Fix broken reload timings
10 Months Ago
Added Viewmodel Renderers to arm and arrow parts