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4,655 Commits over 762 Days - 0.25cph!

11 Months Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
11 Months Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
11 Months Ago
Added scrollview around listings
11 Months Ago
Add a bunch of safety checks, utility methods and convars
11 Months Ago
- Added some small extra stats to the side - Further Localisation - Profiling
11 Months Ago
Localised all the text on new stats page
11 Months Ago
- Added time icon to show when item was purchased (time + date) - Colour and style improvements
11 Months Ago
- Improvements, cleanup and optimisation - Support a cheaper protobuf
11 Months Ago
Most Revenue now works
11 Months Ago
- Get best sold items now works correctly - Ordered recent transactions properly
11 Months Ago
Use the correct given amount
11 Months Ago
Swap seconds to minutes
11 Months Ago
Dispose old entries
11 Months Ago
Send client selected timescale to the server. Request timescale for the client selected one
11 Months Ago
Shop name now reflected in stats page
11 Months Ago
- Add empty feed entry if theres no data yet - Refresh colours
11 Months Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
11 Months Ago
Setup default text
11 Months Ago
- Got recent transactions displaying - Fixed index
11 Months Ago
main -> vendingmachine_transaction_history
11 Months Ago
radiation_cube_support -> main
11 Months Ago
Removed logs
11 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
11 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
11 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
11 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
11 Months Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
11 Months Ago
Stop NRE on clearing feed
11 Months Ago
Get admin panel stats instance properly
11 Months Ago
Initial RPC send and receive framework for stats using protobuf
11 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
11 Months Ago
Feed entry script with basic setting
11 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
11 Months Ago
Admin stats entry layout
11 Months Ago
Basic UI Setup
11 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
11 Months Ago
workcart_box_fix_2
11 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
12 Months Ago
- Add purchased items to purchase history - Changes to protobufs
12 Months Ago
- Some initial protobufs - RPC setup
12 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
12 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
12 Months Ago
Fixed doubled up siege tower doors
12 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
12 Months Ago
Re-enabled front door colliders on siege tower
12 Months Ago
workcart_box_fix -> main
12 Months Ago
Prevented work cart box model from going invisible due to the LOD
12 Months Ago
Moved box into the other corner (looks better on the above ground carts)
12 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
12 Months Ago
Ensured towing visuals delete properly when the towing joint breaks