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5,620 Commits over 882 Days - 0.27cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
rug_tugboat_fix -> main
12 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
12 Months Ago
main -> cocoknight_armor_dlc
12 Months Ago
Final cleanups and extra comments
12 Months Ago
conditional_armour_meshes_viewmodels -> main
12 Months Ago
Comments + tooltips
12 Months Ago
Simplification of slot logic
12 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
12 Months Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
12 Months Ago
osx_compile_simulator -> main
12 Months Ago
main -> jungle_update
12 Months Ago
projectile_orientation_override -> main
12 Months Ago
Reorder inspector properties
12 Months Ago
Tooltip and header
12 Months Ago
lock orientation changes behind a checkbox
12 Months Ago
boomerang -> jungle_update
12 Months Ago
Client server mismatched fields error
12 Months Ago
Last minute changes
12 Months Ago
boomerang -> jungle_update
12 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
12 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
12 Months Ago
Cancel 3p animation if hits the ground
12 Months Ago
Added controller
12 Months Ago
Improve script notes.
12 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
12 Months Ago
Remove rotating logs
12 Months Ago
Dont fly to a player thats ran too far from the starting position
12 Months Ago
Aim slightly higher up than the feet
12 Months Ago
Client predicted returning to player
12 Months Ago
Quicker return speed (again)
12 Months Ago
3p throwing and waiting to catch boomerang animations
12 Months Ago
Try and return to the player rather than the starting spawn location
12 Months Ago
jungle_update -> boomerang
12 Months Ago
main -> vending_machine_fridge
12 Months Ago
Subtract vending_machine_fridge for now 118770
12 Months Ago
Subtract the correct one this time
12 Months Ago
12 Months Ago
12 Months Ago
main -> vendingmachine_stock_fix
12 Months Ago
jungle_update -> Boomerang
12 Months Ago
Change vending machine flags so they no longer conflict with io container
12 Months Ago
better_vine_movement -> jungle_update
12 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
12 Months Ago
better_3p_vines -> jungle_update
12 Months Ago
compile fix
12 Months Ago
better_3p_vines -> jungle_update
12 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length