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5,085 Commits over 792 Days - 0.27cph!

11 Months Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
11 Months Ago
- Make the swarm damage you - Setup realmed removed
11 Months Ago
Added super crappy swarm particle effects (testing)
11 Months Ago
Improved stop distance check
11 Months Ago
Swarm goes for eye height rather than body
11 Months Ago
- Fixed swarm base not animating correctly - Removed excess logs
11 Months Ago
Got basic steering behaviour compiling
11 Months Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
11 Months Ago
Home hive and target setup
11 Months Ago
Missing files
11 Months Ago
Laid out basic swarm behaviour setup
11 Months Ago
Code cleanup
11 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
11 Months Ago
Wow, it works -Fixed orientation issues
11 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
11 Months Ago
vending_stats_fixes_3 -> main
11 Months Ago
Fix wildly inflated vending stats sold amounts
11 Months Ago
Missing files
11 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
11 Months Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
11 Months Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
11 Months Ago
cookingv2 -> bees
11 Months Ago
main -> cookingv2
11 Months Ago
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11 Months Ago
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11 Months Ago
- Properly clamp mapped entry - Couple more safety checks
11 Months Ago
Beehive now stings you if you take honeycomb
11 Months Ago
cookingv2 -> bees
11 Months Ago
Fixed incorrect purchase history calculation
11 Months Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
11 Months Ago
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11 Months Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
11 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
11 Months Ago
Fixed incorrect Lootpanel phrases
11 Months Ago
Bee swarm scale effects with springs
11 Months Ago
Integrate my item mod swap changes with jakes
11 Months Ago
cookingv2 -> bees (merge conflicts)
11 Months Ago
main -> cookingv2
11 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
11 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
11 Months Ago
main -> bees
11 Months Ago
Improved Siege Tower Colliders
11 Months Ago
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11 Months Ago
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11 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
11 Months Ago
primitive -> main
11 Months Ago
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11 Months Ago
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11 Months Ago
Compile errors
11 Months Ago
customeffects -> primitive