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4,655 Commits over 762 Days - 0.25cph!

12 Months Ago
workcart_box -> main
12 Months Ago
Fixed other locos
12 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
12 Months Ago
Reverted sockets
12 Months Ago
Another work around to priv checks with Vehicle_Large collliders
12 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
12 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
12 Months Ago
Prevent invalid hash error
12 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
12 Months Ago
Better trigger parent volumes
12 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
12 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
12 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
12 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
12 Months Ago
Added small ramp so its easier to get in and out of the tower
12 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
12 Months Ago
legacy_shelter_revoke -> main
12 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
12 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
12 Months Ago
workcart_box -> main
12 Months Ago
Fixed compile errors
12 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
12 Months Ago
workcart_box -> main
12 Months Ago
- Force workcart to drop storage container loot
12 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
12 Months Ago
workcart_box -> main
12 Months Ago
Add small box to the underground workcart
12 Months Ago
waterpump_minimum_depth_change -> main
12 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
12 Months Ago
propane_stack_size -> main
12 Months Ago
Update Propane Tank stack size from 5 -> 20
12 Months Ago
Mini crossbow icon render setup and icon
12 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
12 Months Ago
main -> 4ShotMiniCrossbow
12 Months Ago
main -> vines
12 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
12 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
12 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
12 Months Ago
wip: Second floor detail colliders
12 Months Ago
Fixed broken packing attributes
12 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
12 Months Ago
wip: Kill sync var tick on object death
12 Months Ago
Clean debug text
12 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
12 Months Ago
Perform type checks on initial sync var generation pass
12 Months Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
12 Months Ago
wip: working server -> client syncing
12 Months Ago
wip: Took me a day to realise there were seperate writer methods for client and server
12 Months Ago
Server receive methods - Setup testing - More logcs - Client sync var debugging
12 Months Ago
Setup both client and server send methods