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5,620 Commits over 882 Days - 0.27cph!

12 Months Ago
Subtract 116998
12 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
1 Year Ago
Retain item ownership after throwing and picking up the boomerang
1 Year Ago
rug_deployment_fix -> main
1 Year Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
1 Year Ago
main -> rug_deployment_fix
1 Year Ago
main -> Boomerang
1 Year Ago
main -> jungle_update
1 Year Ago
Vending Machine consumes the same amount of power as fridge
1 Year Ago
Fixing some changed/broken settings on the new IO stuff
1 Year Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
1 Year Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
1 Year Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
1 Year Ago
main -> holstered_arrow_fix
1 Year Ago
Cleaned up arrow renderer system
1 Year Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
1 Year Ago
Expose settings to change return arc and time until start return arc
1 Year Ago
Remove time log
1 Year Ago
and more
1 Year Ago
Remove unneeded debug logs
1 Year Ago
- List rewrite - Added license
1 Year Ago
- Setup more IK settings in code - Add missing IK error
1 Year Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
1 Year Ago
Implement list pooling into FastIK
1 Year Ago
Fast IK code cleanup + namespace change
1 Year Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
1 Year Ago
main -> vines
1 Year Ago
range_volumes -> main
1 Year Ago
Readjusted HBHF sensor visual size
1 Year Ago
Fix deploy guide renderer NREs
1 Year Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
1 Year Ago
Fixed tesla coil visualisation
1 Year Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
1 Year Ago
main -> range_volumes
1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Fix issue detecting if boomerang has finished its curve
1 Year Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
1 Year Ago
bow_fixes_2 -> main
1 Year Ago
Fixed bows showing every arrow head on init
1 Year Ago
range_volumes -> main
1 Year Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
1 Year Ago
reduce the alpha on the zone material
1 Year Ago
Fixed issues with HBHF sensor visualisation
1 Year Ago
Added support for tesla coil
1 Year Ago
Added support for igniter
1 Year Ago
Added HBHF sensor range visualisation
1 Year Ago
Add a menu option to turn on/off drawing range volumes