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3,744 Commits over 639 Days - 0.24cph!

1 Year Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
1 Year Ago
Vendor will attempt to straighten itself up once it pulls over
1 Year Ago
Code cleanup Exposed more things as variables Pullover timer added
1 Year Ago
Basic setup for pulling over
1 Year Ago
Remove translation debug logs
1 Year Ago
Merge main
1 Year Ago
Successfully ignores people who try to block its path
1 Year Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
1 Year Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
1 Year Ago
Fixed argument exceptions in dictionary
1 Year Ago
Fixed broken Rowboat prefab
1 Year Ago
Removed rubbish
1 Year Ago
Fixed broken rowboat prefab
1 Year Ago
Setup map marker update on invokerepeating rather than FixedUpdate
1 Year Ago
Merge main
1 Year Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
1 Year Ago
Further optimisations Pooling used for other lists
1 Year Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
1 Year Ago
Removed gesture stop
1 Year Ago
Fixed issues with scrap4sale in bandit
1 Year Ago
Green mat
1 Year Ago
Fixed weird merge issues Fixed scene not being pushed
1 Year Ago
Merge main - that was a pain
1 Year Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
1 Year Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
1 Year Ago
Fixed broken load method
1 Year Ago
Merge LOD conversion multiselect
1 Year Ago
Made RendererLOD conversion multi selectable
1 Year Ago
Code cleanup
1 Year Ago
Add subtle wind offset and sway
1 Year Ago
Reimplemented movement tilt
1 Year Ago
Added smooth time. New direction calculations
1 Year Ago
Heli now sways rotation
1 Year Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
1 Year Ago
Build phrases
1 Year Ago
Fixed saving issue with debug language
1 Year Ago
Set default debug language back to 0 - sorry!
1 Year Ago
Prevent heli from crashing at quarry
1 Year Ago
Patrol points now take the height of the ground into consideration
1 Year Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
1 Year Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
1 Year Ago
Restored files
1 Year Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
1 Year Ago
Hack to ensure damage effect comes up
1 Year Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
1 Year Ago
Merge main
1 Year Ago
Merge main - fix conflicts
1 Year Ago
Merge main - fixed conflicts
1 Year Ago
Overheating now causes food and hunger penalty instead of health loss
1 Year Ago
Ensure scientists won't be targetted by heli