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4,581 Commits over 731 Days - 0.26cph!

40 Days Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
40 Days Ago
more_video_optims -> main
40 Days Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
40 Days Ago
Only load in the shockbyte modal when we need it, not at initialisation
40 Days Ago
pt_boat_gameplay -> naval_update
40 Days Ago
We are moving! Fuel storage Item storage
40 Days Ago
Adjust water plane points for PID
40 Days Ago
Fix engine access Place mount points properly
40 Days Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
40 Days Ago
Add AI support to the new PT Boat
40 Days Ago
Higher HP than RHIB Slower than RHIB Setup test item
40 Days Ago
Engine speed adjustments Setup dual propellers
40 Days Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
40 Days Ago
scientist_boat_ai -> naval_update
40 Days Ago
More Waterworld map obstacles
40 Days Ago
Remove resolution field - not used Standard RHIB cleanup
40 Days Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
40 Days Ago
Cleanup, compile errors
40 Days Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
40 Days Ago
Codegen
40 Days Ago
Add ai data to all rhibs
40 Days Ago
naval_update -> scientist_boat_ai
40 Days Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
41 Days Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
41 Days Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
41 Days Ago
Just used lock steering - players do this anyway Better steering tangent calculations (prevents slamming headfirst into walls as much)
41 Days Ago
PT_Boat -> naval_update
41 Days Ago
Another fresh attempt at new avoidance logic
42 Days Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
42 Days Ago
Manifest
42 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
42 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
42 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
43 Days Ago
naval_update -> scientist_boat_ai
43 Days Ago
Fixed problematic range mapping
43 Days Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
43 Days Ago
Force a reverse of at least x seconds
45 Days Ago
Fix steering and gas pedal hallucinations
45 Days Ago
Allow full stop in seek state
45 Days Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
45 Days Ago
Use 2D Distance instead Compile fix
46 Days Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
46 Days Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
46 Days Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
46 Days Ago
Fixed avoidance behaviour saving and keeping the 'closest obstacle' when it doesnt exist anymore
46 Days Ago
Refactored obstacle avoidance logic into its own file
46 Days Ago
Better abstracted targetting, so we can test better
46 Days Ago
State agnostic methods will check if we have a target or not - force the right state in both ways Pursuit state sets right gas pedal depending on distance Pursuit state sets the right steering setup as well Locked to just players for now - this wont do
47 Days Ago
When changing into wait state then take the foot off the throttle
47 Days Ago
Compile fixes