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2,580 Commits over 548 Days - 0.20cph!

36 Days Ago
bee_grenade2 -> bees
36 Days Ago
Disabled test gizmo
36 Days Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
36 Days Ago
Restored 1p_spectating_grenade_fix
36 Days Ago
Restored BeeSwarm changes
36 Days Ago
bees -> bee_grenade2 (again)
36 Days Ago
bee_grenade2 -> bees
36 Days Ago
crafting_update -> bees
37 Days Ago
vendor_listing_changes -> crafting_update
37 Days Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
37 Days Ago
bees -> crafting_update
37 Days Ago
Show nucleus grades on hover
37 Days Ago
Radwater now destroys the nucleus inside beehives
37 Days Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
37 Days Ago
Updated honeycomb description
37 Days Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
37 Days Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
37 Days Ago
crafting_update -> bees
38 Days Ago
crafting_update -> Aux2
38 Days Ago
bees -> crafting_update
38 Days Ago
Refined Egress Behaviour
38 Days Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
38 Days Ago
Rebalanced temperature on hives
38 Days Ago
crafting_update -> Aux2
38 Days Ago
bees -> crafting_update
38 Days Ago
Changed loot panel title again
38 Days Ago
Beeswarm culling changes
38 Days Ago
deployed Beehive new collider and prevent building volume
38 Days Ago
crafting_update -> Aux2
38 Days Ago
- Protobufs - Codegen
38 Days Ago
bees -> crafting_update (needs codegen)
38 Days Ago
Swapped protobufer index to try and avoid conflicts
38 Days Ago
Fixed overly large not in sphere check on deployable hive
38 Days Ago
Cull natural beehive particles at distance
38 Days Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
38 Days Ago
Dont share the same tokens as the tooltips
38 Days Ago
Stop natural beehives from running save. Just let the tree manage them on init
38 Days Ago
Fix bee hives spawning at in correct locations on oak_b
38 Days Ago
Wire in new bee particle force field system
40 Days Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
41 Days Ago
bees -> crafting_update
41 Days Ago
Fix poolable error on natural beehive
41 Days Ago
crafting_update -> Aux2
41 Days Ago
main -> boomerang
41 Days Ago
bees -> crafting_update
41 Days Ago
Greatly extended natural beehive hitbox
41 Days Ago
TreeEntity addition now properly supports poolable entities
41 Days Ago
Increased bee network tick. Will look at bringing this back down before release
41 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
41 Days Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars