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3,718 Commits over 639 Days - 0.24cph!

42 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
42 Days Ago
Better connection modal animation
42 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
42 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
42 Days Ago
Weaving time reduction to 1.6 seconds
42 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
43 Days Ago
Rename delta to be more clear
43 Days Ago
Missed file
43 Days Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
43 Days Ago
syncvar_improvements -> main
43 Days Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
43 Days Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
43 Days Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
43 Days Ago
Chippy arcade machine now shows health info
43 Days Ago
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43 Days Ago
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43 Days Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
43 Days Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
43 Days Ago
main -> new_menu
43 Days Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
43 Days Ago
Scroll fade on description box
43 Days Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
44 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
44 Days Ago
Fixed incorrect button prefab sizing
44 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
44 Days Ago
Connect modal mockup
44 Days Ago
Missed files
44 Days Ago
Server entries have buttons Setup simple button handlers
44 Days Ago
Fix dumb MenuUI2 bug, prefab misisng script?
44 Days Ago
Adjusted deploy guide for sleeping bag to match up with the new deployed version
44 Days Ago
Deployed sleeping bag is no longer off centre or off rotation. (Sleeping bag was 3 degrees rotated off centre and centre position was offset from its true centre)
44 Days Ago
chicken_pie_info_panel -> main
44 Days Ago
Parse gene chance as displaying just 'increase' in the info panel rather than a solid value
44 Days Ago
instant_camera_ui_fix -> main
44 Days Ago
Phrase fix in camera overlay Phrase build
44 Days Ago
Fix UI changes not working in some edge cases
44 Days Ago
instant_camera_ui_fix -> main
44 Days Ago
Use on flags changed instead
45 Days Ago
is_producing_fix -> main
45 Days Ago
Fix is producing logic issue on beehives
45 Days Ago
bee_bomb_distance_changes -> main
45 Days Ago
bee boulder now matches the speed and distance of other catapult projectiles
45 Days Ago
instant_camera_ui_fix
45 Days Ago
Ensure set flash is set to appropriate light state on deploy
45 Days Ago
Ensure correct flash fx is played
45 Days Ago
Remove the ability to rotate local by Z
45 Days Ago
Stop Shockbyte button trying to refresh server listings
45 Days Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
45 Days Ago
Refresh button micro interaction
45 Days Ago
Wire back up the refresh button properly