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2,594 Commits over 548 Days - 0.20cph!

45 Days Ago
crafting_update -> Aux2
45 Days Ago
bees -> crafting_update
45 Days Ago
More circular test bee particles
45 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
45 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
45 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
45 Days Ago
flameexplosive_effect_alignment_fixes -> main
45 Days Ago
Fixed Flame Explosive splash effect not listening to normal alignment
45 Days Ago
revert_sprinkler_amount -> main
45 Days Ago
Revert changes
45 Days Ago
ghost_sprinklers_fix -> main
45 Days Ago
Tie sprinkler on/off state to consumption amount
45 Days Ago
crafting_update -> Aux2
45 Days Ago
siegeweapons_terrain_proxy_fix -> main
45 Days Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
45 Days Ago
bees -> crafting_update
45 Days Ago
Fixed natural beehive not being hittable
45 Days Ago
Fix pooling error on Natural Hives
45 Days Ago
bees -> crafting_update
45 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
45 Days Ago
bees -> Aux2
45 Days Ago
Fixed wrong XP settings
45 Days Ago
Fix broken nucleus grades
45 Days Ago
bees -> Aux2
45 Days Ago
Compile fixes
45 Days Ago
bees -> Aux2
45 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
45 Days Ago
Fixed Beehive inside/outside check
45 Days Ago
Pickup NRE
45 Days Ago
Placeholder beehive crafting costs
45 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
45 Days Ago
bee_grenade -> bees
45 Days Ago
Ensure Bee Grenades prefabs reference the correct things
45 Days Ago
Missing Files
45 Days Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
45 Days Ago
Better natural beehive collider
45 Days Ago
Missing files: New Damage type
45 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
46 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
46 Days Ago
Fixed beehive not generating honeycomb
46 Days Ago
Missed files
46 Days Ago
Fixed info and loot panel issues
46 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
46 Days Ago
Fixed weird colour issue on panel
46 Days Ago
Added some tooltips to hive info
46 Days Ago
Added tooltips
46 Days Ago
Further panel adjustments
46 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
46 Days Ago
- Missed file settings - Lootpanel changes
46 Days Ago
Some minor optimisation to Tree addition spawning