userIan Hendersoncancel

5,085 Commits over 792 Days - 0.27cph!

2 Months Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Retain group id between saves
2 Months Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Dont save the ghost ship hackable crate. Stops save nre
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Compile fix
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Fix margin check in wander state
2 Months Ago
Support boat debug ddraw convars on server
2 Months Ago
Give a whole second before spawning scientists
2 Months Ago
Dont try and set navigator, we dont have one
2 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
2 Months Ago
naval_update -> scientist_boat_fixes_3
2 Months Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
2 Months Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
2 Months Ago
Fix menu player being borked - dont need playables there
2 Months Ago
playables_fixes -> naval_update
2 Months Ago
playables_fixes -> naval_update
2 Months Ago
Fix hold poses being screwed
2 Months Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
Dont turn the leg animators on for NPCs - its glitchy right now
2 Months Ago
Add PT loot spawning
2 Months Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
2 Months Ago
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
Compile fixes
2 Months Ago
Fixed somne bugs with scientist boat oil rig manager
2 Months Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
2 Months Ago
2 Months Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
2 Months Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
2 Months Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
2 Months Ago
naval_update -> scientist_boats_gameplay_2
2 Months Ago
naval_update/deep_sea -> naval_update
2 Months Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
Made RHIB scientists way less tanky
2 Months Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
2 Months Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
compile fixes
2 Months Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
2 Months Ago
Fix MountedWeaponSeat NRE