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2,678 Commits over 548 Days - 0.20cph!

45 Days Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
45 Days Ago
Restored 1p_spectating_grenade_fix
45 Days Ago
Restored BeeSwarm changes
45 Days Ago
bees -> bee_grenade2 (again)
45 Days Ago
bee_grenade2 -> bees
45 Days Ago
crafting_update -> bees
46 Days Ago
vendor_listing_changes -> crafting_update
46 Days Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
46 Days Ago
bees -> crafting_update
46 Days Ago
Show nucleus grades on hover
46 Days Ago
Radwater now destroys the nucleus inside beehives
46 Days Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
46 Days Ago
Updated honeycomb description
46 Days Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
46 Days Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
46 Days Ago
crafting_update -> bees
46 Days Ago
crafting_update -> Aux2
46 Days Ago
bees -> crafting_update
46 Days Ago
Refined Egress Behaviour
46 Days Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
47 Days Ago
Rebalanced temperature on hives
47 Days Ago
crafting_update -> Aux2
47 Days Ago
bees -> crafting_update
47 Days Ago
Changed loot panel title again
47 Days Ago
Beeswarm culling changes
47 Days Ago
deployed Beehive new collider and prevent building volume
47 Days Ago
crafting_update -> Aux2
47 Days Ago
- Protobufs - Codegen
47 Days Ago
bees -> crafting_update (needs codegen)
47 Days Ago
Swapped protobufer index to try and avoid conflicts
47 Days Ago
Fixed overly large not in sphere check on deployable hive
47 Days Ago
Cull natural beehive particles at distance
47 Days Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
47 Days Ago
Dont share the same tokens as the tooltips
47 Days Ago
Stop natural beehives from running save. Just let the tree manage them on init
47 Days Ago
Fix bee hives spawning at in correct locations on oak_b
47 Days Ago
Wire in new bee particle force field system
49 Days Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
50 Days Ago
bees -> crafting_update
50 Days Ago
Fix poolable error on natural beehive
50 Days Ago
crafting_update -> Aux2
50 Days Ago
main -> boomerang
50 Days Ago
bees -> crafting_update
50 Days Ago
Greatly extended natural beehive hitbox
50 Days Ago
TreeEntity addition now properly supports poolable entities
50 Days Ago
Increased bee network tick. Will look at bringing this back down before release
50 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
50 Days Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
50 Days Ago
Changed some grading values
50 Days Ago
crafting_update -> Aux2