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5,085 Commits over 792 Days - 0.27cph!

51 Days Ago
- Apply head animations to be in reference to the starting head position/rotation
51 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
51 Days Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
51 Days Ago
main -> unskinned_windmill
51 Days Ago
Fix broken diving goggles
54 Days Ago
Added front controllers
54 Days Ago
minor tweaks
54 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
54 Days Ago
More leg fixes
54 Days Ago
Disable leg animator to stop hand IKs going crazy
54 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
54 Days Ago
Enable arms on both turret seats
54 Days Ago
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54 Days Ago
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54 Days Ago
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55 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
55 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
55 Days Ago
heavy_helmet_overlay_fix -> main
55 Days Ago
Fix binoculars + the heavy helmet from rendering weird
55 Days Ago
menu_bootstrap_change -> main
55 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
55 Days Ago
building_planner_viewmodel -> main
55 Days Ago
Remove planner viewmodel
55 Days Ago
wrong branch! Merge to building_planner_viewmodel
55 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
55 Days Ago
main -> building_planner_viewmodel
55 Days Ago
main -> building_planner_viewmodel
55 Days Ago
vehicle_ui_sidecar -> main
55 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
55 Days Ago
vendor_drone_accessibility -> main
55 Days Ago
clean up the ui icon
55 Days Ago
main -> drone_accessibility
56 Days Ago
56 Days Ago
compile fixes
56 Days Ago
turret_viewmodel -> naval_update
56 Days Ago
Turn off viewmodel for now
56 Days Ago
comments
56 Days Ago
vendor_ui_drone_accesibility -> main
56 Days Ago
more stomped map fixes
56 Days Ago
Fixed broken drone phrase
56 Days Ago
Rverted a bunch of the stomped drone changes
56 Days Ago
Fix merge conflicts
56 Days Ago
main -> vendor_ui_drone_accessibility
56 Days Ago
Fix prediction NRE for NPCVendingMachines
56 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
56 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
56 Days Ago
naval_update -> turret_viewmodel
56 Days Ago
vendor_ui_drone_accessibility -> main
56 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
56 Days Ago
Compile error fix