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2,596 Commits over 548 Days - 0.20cph!

39 Days Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
39 Days Ago
Dont share the same tokens as the tooltips
39 Days Ago
Stop natural beehives from running save. Just let the tree manage them on init
39 Days Ago
Fix bee hives spawning at in correct locations on oak_b
39 Days Ago
Wire in new bee particle force field system
41 Days Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
42 Days Ago
bees -> crafting_update
42 Days Ago
Fix poolable error on natural beehive
42 Days Ago
crafting_update -> Aux2
42 Days Ago
main -> boomerang
42 Days Ago
bees -> crafting_update
42 Days Ago
Greatly extended natural beehive hitbox
42 Days Ago
TreeEntity addition now properly supports poolable entities
42 Days Ago
Increased bee network tick. Will look at bringing this back down before release
42 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
42 Days Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
43 Days Ago
Changed some grading values
43 Days Ago
crafting_update -> Aux2
43 Days Ago
bees -> crafting_update
43 Days Ago
Buff bandit scrap exchange
43 Days Ago
Fixed NRE on beeswarm validate target
43 Days Ago
Setup honey consumable values
43 Days Ago
crafting_update -> Aux2
43 Days Ago
cookingv2 -> crafting_update
43 Days Ago
Send Network Update on gene change
43 Days Ago
Added gene modifier to chicken pie
43 Days Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
43 Days Ago
bees -> crafting_update
43 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
43 Days Ago
Added a bee swarm ai specific convar to disable them
43 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
43 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
43 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
43 Days Ago
Setup Beeswarm death screen info
43 Days Ago
Ensure beehive natural colliders are synced up across client + server
43 Days Ago
Fixed weird natural hive placement on oak_e
44 Days Ago
main -> vines
44 Days Ago
main -> Boomerang
44 Days Ago
siegeweapons_terrain_proxy_fix -> main
44 Days Ago
Attempt to fix some siege tower collision issues on terrain carving areas
44 Days Ago
crafting_update -> Aux2
44 Days Ago
bees -> crafting_update
44 Days Ago
Fixed some collision issues with the natural beehive
44 Days Ago
Natural Beehives should spawn on oak_e
44 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
44 Days Ago
Reduce update rate when looking in a box
44 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
45 Days Ago
siegeweapons_terrain_proxy_fix -> main
45 Days Ago
Put on the other catapult World Colliders
45 Days Ago
crafting_update -> Aux2