userIan Hendersoncancel

4,583 Commits over 731 Days - 0.26cph!

2 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
2 Months Ago
screen_rocket_distortion_fix -> main
2 Months Ago
Fix NRE
2 Months Ago
Stop explosion effects staying on your screen after death in some cases
2 Months Ago
naval_update -> scientist_rhib
2 Months Ago
main -> naval_update
2 Months Ago
team_bag_labels -> main
2 Months Ago
Compile fix
2 Months Ago
team_bag_labels -> main
2 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
2 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
2 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
2 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
2 Months Ago
Missed file
2 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
2 Months Ago
Optimise ItemManager::Initialize Linq Queries
2 Months Ago
Add Zlinq to the project
3 Months Ago
convar to help test prepare for missions
3 Months Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
3 Months Ago
more_browser_fixes -> main
3 Months Ago
Fix bug showing 'prioritise premium' as being off even though it was on
3 Months Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
3 Months Ago
fix_server_browser_missing_servers -> main
3 Months Ago
tutorial_mission_reset_nre_fix -> main
3 Months Ago
Ensure logic still works if the skipped mission was the active mission
3 Months Ago
tutorial_mission_reset_nre_fix -> main
3 Months Ago
Dont serialize null missions Dont serialize default state missions
3 Months Ago
mission_isstarted_nre -> main
3 Months Ago
Try/catch mission think system
3 Months Ago
mission_isstarted_nre -> main
3 Months Ago
Fix mission 'is started' NRE
3 Months Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
3 Months Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
3 Months Ago
restore_old_sorting -> main
3 Months Ago
Baked defaults into play prefab
3 Months Ago
Changed default orderBy string to match new intended behaviour
3 Months Ago
Restore default sorting to be ping then pop (like the old menu)
3 Months Ago
Fixed notify LOD notifing the wrong object
3 Months Ago
Added toggleable working lighting, needs some work to make it prettier
3 Months Ago
Missed files
3 Months Ago
Better script split off (keep relevant scripts under client objects where required)
3 Months Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
3 Months Ago
RHIB maps move to follow RHIB position
3 Months Ago
tugboat_rug_fix -> main
3 Months Ago
If not on the home page, then pause the store modal video. This prevents events from firing when you are on other pages.
3 Months Ago
hide it when hiding cancel as well (not needed)
3 Months Ago
Ensure loading screen always respects streamermode, even if you only enable it once joining a server
3 Months Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
3 Months Ago
Ensure 'prioritise premium' works on community servers
3 Months Ago
Fix issues with the friends name not showing if theres only 1 on another server