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2,774 Commits over 548 Days - 0.21cph!

57 Days Ago
crafting_update -> Aux2
57 Days Ago
cookingv2 -> crafting_update
57 Days Ago
Send Network Update on gene change
57 Days Ago
Added gene modifier to chicken pie
57 Days Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
57 Days Ago
bees -> crafting_update
57 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
57 Days Ago
Added a bee swarm ai specific convar to disable them
57 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
57 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
57 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
57 Days Ago
Setup Beeswarm death screen info
57 Days Ago
Ensure beehive natural colliders are synced up across client + server
57 Days Ago
Fixed weird natural hive placement on oak_e
58 Days Ago
main -> vines
58 Days Ago
main -> Boomerang
58 Days Ago
siegeweapons_terrain_proxy_fix -> main
58 Days Ago
Attempt to fix some siege tower collision issues on terrain carving areas
58 Days Ago
crafting_update -> Aux2
58 Days Ago
bees -> crafting_update
58 Days Ago
Fixed some collision issues with the natural beehive
58 Days Ago
Natural Beehives should spawn on oak_e
58 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
58 Days Ago
Reduce update rate when looking in a box
58 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
59 Days Ago
siegeweapons_terrain_proxy_fix -> main
59 Days Ago
Put on the other catapult World Colliders
59 Days Ago
crafting_update -> Aux2
59 Days Ago
bees -> crafting_update
59 Days Ago
- Beehive trigger fix - More material changes
59 Days Ago
crafting_update -> Aux2
59 Days Ago
bees -> crafting_update
59 Days Ago
More circular test bee particles
59 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
59 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
59 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
59 Days Ago
flameexplosive_effect_alignment_fixes -> main
59 Days Ago
Fixed Flame Explosive splash effect not listening to normal alignment
59 Days Ago
revert_sprinkler_amount -> main
59 Days Ago
Revert changes
59 Days Ago
ghost_sprinklers_fix -> main
59 Days Ago
Tie sprinkler on/off state to consumption amount
59 Days Ago
crafting_update -> Aux2
59 Days Ago
siegeweapons_terrain_proxy_fix -> main
59 Days Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
59 Days Ago
bees -> crafting_update
59 Days Ago
Fixed natural beehive not being hittable
59 Days Ago
Fix pooling error on Natural Hives
59 Days Ago
bees -> crafting_update
59 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE