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4,105 Commits over 701 Days - 0.24cph!

2 Months Ago
Subtract 124978
2 Months Ago
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2 Months Ago
revert_metabolism -> main
2 Months Ago
Properly revert
2 Months Ago
compile error
2 Months Ago
revert_metabolism -> main
2 Months Ago
Revert 123078
2 Months Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
2 Months Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
2 Months Ago
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2 Months Ago
Fix heli yoyo
2 Months Ago
heli_yoyo -> main
2 Months Ago
snapping_fix -> main
2 Months Ago
Try only doing is server checks in a listen server
2 Months Ago
snapping_fix -> main
2 Months Ago
Fix snapping not working on split client and server
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Dont include the clientvar
2 Months Ago
CS0414 error fix
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Compile errors
2 Months Ago
Set corner rotation to use the closer hit to the player
2 Months Ago
snapping_improvements -> main
2 Months Ago
Profiling
2 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
2 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
2 Months Ago
Fixed broken material on rust plus popup
2 Months Ago
Fixed incorrect on toggle changed button being used
2 Months Ago
Setup Server Browser cache
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
2 Months Ago
snap_deployment_improvements -> main
2 Months Ago
Further refinements to snapping feel
2 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
2 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
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2 Months Ago
snap_deployable_improvements -> main
2 Months Ago
Fixed storage barrel b corner snapping
2 Months Ago
Cleanup
2 Months Ago
Fixed snapping not working right on brutalist foundations
2 Months Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
2 Months Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
2 Months Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
2 Months Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
2 Months Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
2 Months Ago
(subtract) to get the right value
2 Months Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit