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2,774 Commits over 548 Days - 0.21cph!

2 Months Ago
bees -> Aux2
2 Months Ago
Fixed wrong XP settings
2 Months Ago
Fix broken nucleus grades
2 Months Ago
bees -> Aux2
2 Months Ago
Compile fixes
2 Months Ago
bees -> Aux2
2 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
2 Months Ago
Fixed Beehive inside/outside check
2 Months Ago
Pickup NRE
2 Months Ago
Placeholder beehive crafting costs
2 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
2 Months Ago
bee_grenade -> bees
2 Months Ago
Ensure Bee Grenades prefabs reference the correct things
2 Months Ago
Missing Files
2 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
2 Months Ago
Better natural beehive collider
2 Months Ago
Missing files: New Damage type
2 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
2 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
2 Months Ago
Fixed beehive not generating honeycomb
2 Months Ago
Missed files
2 Months Ago
Fixed info and loot panel issues
2 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
2 Months Ago
Fixed weird colour issue on panel
2 Months Ago
Added some tooltips to hive info
2 Months Ago
Added tooltips
2 Months Ago
Further panel adjustments
2 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
2 Months Ago
- Missed file settings - Lootpanel changes
2 Months Ago
Some minor optimisation to Tree addition spawning
2 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
2 Months Ago
- Setup proper despawn rarities - Remove from loot tables
2 Months Ago
cookingv2 -> bees
2 Months Ago
main -> cookingv2
2 Months Ago
editor_losdraw_convars -> main
2 Months Ago
Codegen
2 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
2 Months Ago
cookingv2 -> bees
2 Months Ago
Added IO line support
2 Months Ago
- Fixed door controller - Broke lock
2 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
2 Months Ago
Ensure open/close door takes priority
2 Months Ago
Fixed bug preventing open/close option being replaced by pickup
2 Months Ago
Added sounds
2 Months Ago
Added pickup/repair
2 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
2 Months Ago
Missing files
2 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
2 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
2 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen