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4,117 Commits over 701 Days - 0.24cph!

3 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
3 Months Ago
Minor changes
3 Months Ago
snap_deployables -> main
3 Months Ago
Ensure corner pivot point is added, not subtracted
3 Months Ago
sleeping bag changes
3 Months Ago
main -> snap_deployables
3 Months Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
3 Months Ago
Fixed issues snapping workbench 3 against the wall
3 Months Ago
snap_deployables -> main
3 Months Ago
Sofa corner padding to .02
3 Months Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
3 Months Ago
" Workbench
3 Months Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
3 Months Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
3 Months Ago
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
3 Months Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
3 Months Ago
Setup Rust Plus modal, show when you press learn more
3 Months Ago
Setup development server logo
3 Months Ago
Fixed weird extra image padding on the right
3 Months Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
3 Months Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
3 Months Ago
Hide interaction modal in bootstrap
3 Months Ago
Experiment with async menu loading when going back to main menu on disconnect.
3 Months Ago
Fixed issues opening menu
3 Months Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
3 Months Ago
Missed files
3 Months Ago
More dumb fixes
3 Months Ago
Ensure they are both set to off
3 Months Ago
Fixes for the crafted item and new item blur backgrounds
3 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
3 Months Ago
Fixed NRE when connecting to a server
3 Months Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
3 Months Ago
Hook up twitch drop data on the clientside
3 Months Ago
Wire up 'latest changeset' data on the clientside manifest
3 Months Ago
Remove UI window and fix escape captures
3 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
3 Months Ago
Allow UI_Window base implementations
3 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
3 Months Ago
Further session page and connection modal changes
3 Months Ago
▌▆▊▇▅▉▇█▍▍▆_▅_▄▆▅▇█▆_▋▌█ -> ▌▆▍▊
3 Months Ago
▆▍▍▅▊ ▊▍▍▌▉█ ▇▇▋█▋▄▉▊ █▇▊ ▄ ▉▉▍▉▅▅
3 Months Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
3 Months Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
3 Months Ago
snap_deployables -> main
3 Months Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
3 Months Ago
Setup new menu option for deployable snapping modes
3 Months Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
3 Months Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
3 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
3 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together