userIan Hendersoncancel

4,127 Commits over 701 Days - 0.25cph!

6 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
6 Months Ago
reduce the alpha on the zone material
6 Months Ago
Fixed issues with HBHF sensor visualisation
6 Months Ago
Added support for tesla coil
6 Months Ago
Added support for igniter
6 Months Ago
Added HBHF sensor range visualisation
6 Months Ago
Add a menu option to turn on/off drawing range volumes
6 Months Ago
Boomerang -> jungle_update
6 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
6 Months Ago
Detect water hits - handle it like the other projectiles
6 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
6 Months Ago
Boomerang prefab information
6 Months Ago
Boomerang -> jungle_update
6 Months Ago
main -> Boomerang
6 Months Ago
Adjusted icon again
6 Months Ago
More compile errors
6 Months Ago
- Compile errors - Recalculate bounds
6 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
6 Months Ago
Minor code cleanup
6 Months Ago
Fix on back orientation
6 Months Ago
New icon and inventory effects
6 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
6 Months Ago
Remove unneeded logs
6 Months Ago
Fixed client catch prediction (works well!)
6 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
6 Months Ago
Disable client predicted catching for now
6 Months Ago
Way more accurate landing point logic
6 Months Ago
Client predict catch logic
6 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
6 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
6 Months Ago
Half boomerang outwards travel distance
6 Months Ago
cant save thrown boomerang
6 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
6 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
6 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
6 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
6 Months Ago
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6 Months Ago
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6 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
6 Months Ago
Way higher client rotation speed
6 Months Ago
Missed files
6 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
6 Months Ago
NRE check on boomerang rayhit get collider material
6 Months Ago
Fixed seismic senor and electric heater volumes
6 Months Ago
main -> io_consistency
6 Months Ago
Attempts to stop boomerang flipping mid way through its flight
6 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
6 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
6 Months Ago
More sensible scan range
6 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius