userIan Hendersoncancel

2,774 Commits over 548 Days - 0.21cph!

10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Fixed override steering bug Increased time between pullovers
10 Months Ago
Greatly improved the performance of vendor position pull over collider check
10 Months Ago
Drive for a bit before switching off indicators Removed another sphere
10 Months Ago
Fixed unset indicators on pull off
10 Months Ago
Fixed another bug with hazards Commented out debug spheres
10 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
10 Months Ago
Increase indicator speed
10 Months Ago
Flipped indicators
10 Months Ago
Removed doublers
10 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Removed unused RendererLOD
10 Months Ago
Added null check on IsPositionClear - should prevent NRE's
10 Months Ago
Merged Travelling Vendor -> Main
10 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
10 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
10 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
10 Months Ago
Fixed brake lights again
10 Months Ago
Enable waiting again - oops!
10 Months Ago
Clear material properties block before setting colour
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Vending front changes
10 Months Ago
Fixed wheel colliders having a slight gap with the ground
10 Months Ago
Merged Travelling Vendor -> Main
10 Months Ago
Attempt to fix staging
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Cleanup and missing files
10 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
10 Months Ago
Merge Travelling Vendor -> Main (Again!)
10 Months Ago
Set some colliders to triggers
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
10 Months Ago
Added extra debug logs
10 Months Ago
Reduced distance to kirb Clear hits list in between
10 Months Ago
Travelling Vendor + Dynamic Pricing -> Main
10 Months Ago
Map changes
10 Months Ago
Max speed Removed Rigidbody interpolation
10 Months Ago
Fixed steering deadzone issues
10 Months Ago
Fixed missing bracket on turrets
10 Months Ago
Prefab update Attempt to fix the stuttering
10 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
10 Months Ago
Removed non convex colliders
10 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
10 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
10 Months Ago
Missing files
10 Months Ago
Created and setup icon for travelling vendor
10 Months Ago
Merge Phrases
10 Months Ago
Update phrases
10 Months Ago
Merge Travelling Vendor -> Main