2,774 Commits over 548 Days - 0.21cph!
Clipping check doesn't apply to parent objects
Prevent bike parented objects from killing the player should the bike be stationary
Elevator Max Height Increase -> Main
Double elevator max floor limit
Prevent on draw gizmo spam in the editor
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
Skinnable setup
Phrases rebuild
Icon generation for Frontier Hazmat
Description changes
Phrases rebuild
Skinlist rebuild
Pack setup
placement_check_before_notify -> Main
Do shelter and bag limit toast notifications after placement checks rather than before.
Toast should only show up if it passes placement checks
junkpile_flyhack_fix -> Main
Subtract
95623 cargo_junkpile_fix (take 2)
Subtract
95623 cargo_junkpile_fix
Ensured flag doesn't interfere with saddles
Getting on a horse with a pager in the saddlebag will no longer cause it to activate
Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
Merge replicated_bush_fx -> Aux2
Fixing compile error before it happens :)
Merge vendor_ammoview -> Main
Merge bleed_refillvitals -> Main
Refillvitals now removes bleed
Check player is god before applying bleed damage
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Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
Travelling Vendor Revisions -> Main
Fix bug causing vendor to just sell one item
Travelling Vendor Revisions -> Main
Phrases rebuild
Adjusted default steering smoothing
Increased max speed of vendor
Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
Moved vending machine back to shared
Travelling Vendor Revisions -> Main
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
Rewrote spawn event to use thresholds instead
Backfires now happen at a random point in the future