userIan Hendersoncancel

2,774 Commits over 548 Days - 0.21cph!

9 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
9 Months Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
9 Months Ago
Cleanup visuals class Reformat targetting class
9 Months Ago
Road categories now available on networked worlds
9 Months Ago
Better placed server/client variable locations
10 Months Ago
Adjusted name text of travelling vendor icon
10 Months Ago
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10 Months Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
10 Months Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
10 Months Ago
Increase frequency of building check
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Fixed layering issue stopping vendor from detecting trains
10 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
10 Months Ago
Merge main
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Vendor will destroy train cars in its path
10 Months Ago
Reduce pull over check time
10 Months Ago
Removed unneeded art
10 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
10 Months Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
10 Months Ago
Regen
10 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
10 Months Ago
Missed codegen!
10 Months Ago
Codegen woops!
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Changed icon to green one Increased icon size
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Moved turrets closer to the vendor centre
10 Months Ago
Added random engine backfires
10 Months Ago
Added side turrets to the vendor
10 Months Ago
Vendor attacker is not marked as hostile
10 Months Ago
Wired headlights and spotlights to TOD
10 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
10 Months Ago
Merge main -> travelling_vendor
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Return out of death
10 Months Ago
Check if we have someone around before dying Swapped to pattern matching
10 Months Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
10 Months Ago
Pick further away points to align to
10 Months Ago
Remove smoothing pass for alignment
10 Months Ago
Increased radius check
10 Months Ago
Fixed order of NRE checks
10 Months Ago
Added more checks to try and kerb this NRE
10 Months Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
10 Months Ago
Merge Travelling Vendor -> Main (yet again!)
10 Months Ago
Added client check for editor script
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Fixing compile error