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4,127 Commits over 701 Days - 0.25cph!

6 Months Ago
bee_ux_improvements -> main
6 Months Ago
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6 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
6 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
6 Months Ago
Spawn at the correct position + rotation
6 Months Ago
Proper throw setup with eye position validation and racyast before throwing
6 Months Ago
Fixed boomerang server methods running in the client (only in editor)
6 Months Ago
main -> boomerang
6 Months Ago
Changed convar
6 Months Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
6 Months Ago
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6 Months Ago
bee_ux_improvements -> main
6 Months Ago
revert_project_file -> main
6 Months Ago
Correct one
6 Months Ago
6 Months Ago
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6 Months Ago
▊▆▆▊▅▍▆_▄▇▅ -> ▆▍▉▇
6 Months Ago
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6 Months Ago
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6 Months Ago
Add a tip telling you what to do if you're attacked by bees
6 Months Ago
show hit notifications when your bee swarm damages someone
6 Months Ago
impact_details_variety -> main
6 Months Ago
Improved blunt wood decal
6 Months Ago
bee_owners -> main
6 Months Ago
Restore stomped code changes
6 Months Ago
Merge issues
6 Months Ago
main -> bee_owners
6 Months Ago
more crappy volume changes
6 Months Ago
Remove sprinkler ddraw
6 Months Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
6 Months Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
6 Months Ago
Fix errors with deploy guides that dont have volume renderers
6 Months Ago
Support cone shapes
6 Months Ago
impact_details_variety -> main
6 Months Ago
compile fixes
6 Months Ago
Shader and colour refinements. Added hemisphere support
6 Months Ago
Setup a scrolling diagonal material
6 Months Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
6 Months Ago
Moved the code into deploy guide renderer instead
6 Months Ago
When placing a sprinkler, a sphere will now be visible indicating its range
6 Months Ago
some more minor dirt adjustments
6 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
6 Months Ago
Blunt effects now support non uniform scaling (skew)
6 Months Ago
Added random rotation modifer to all bullet decals
6 Months Ago
Ensure all stab effects have rotation modifers on them
6 Months Ago
Further refinements to slash effects
6 Months Ago
Fixed metal ore scale issues
6 Months Ago
First set of refinements to the rest of the slash details
6 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg