userIan Hendersoncancel

5,085 Commits over 792 Days - 0.27cph!

10 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
10 Months Ago
Blunt effects now support non uniform scaling (skew)
10 Months Ago
Added random rotation modifer to all bullet decals
10 Months Ago
Ensure all stab effects have rotation modifers on them
10 Months Ago
Further refinements to slash effects
10 Months Ago
Fixed metal ore scale issues
10 Months Ago
First set of refinements to the rest of the slash details
10 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
10 Months Ago
Fix master swarms not killing themselves after a period of time without a target
10 Months Ago
Porabola utils Incase I want to use it
10 Months Ago
Initial crappy curving logic
10 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
10 Months Ago
Adjusted bounding box again
10 Months Ago
- increased speed - debug command - codegen
10 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
10 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
10 Months Ago
- Reduce bounds - Add comments
10 Months Ago
Some attack hit 2 effects
10 Months Ago
Setup attack hit 2 properly
10 Months Ago
Can now melee things with the boomerang on left click
10 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
10 Months Ago
Added crappy hit effect
10 Months Ago
Non Stackable
10 Months Ago
Boomerang now kills itself on damage
10 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
10 Months Ago
bee_water_splash -> main
10 Months Ago
Slight balancing adjustments to make sprinklers more effective
10 Months Ago
Ensured master swarm has same trigger collider
10 Months Ago
bee_water_splash -> main
10 Months Ago
Let bee swarm and bee master swarm take splashable damage
10 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
10 Months Ago
Re-apply grenade fix
10 Months Ago
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10 Months Ago
crafting_update -> main
10 Months Ago
bees -> crafting_update
10 Months Ago
Fix burny bees yet again
10 Months Ago
Increased deployed beehive prevent building volume
10 Months Ago
Rotation corrections
10 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
10 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
10 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
10 Months Ago
Setup throw, throw_ready and throw_cancel animation events
10 Months Ago
Fixed broken aim animation
10 Months Ago
Add support for viewmodel renderer
10 Months Ago
crafting_update -> main
10 Months Ago
virtualitemicon_nre_fix -> crafting_update
10 Months Ago
Fix virtual item icon nre
10 Months Ago
Missing files
10 Months Ago
codegen
10 Months Ago
- Setup item - Temporary image