456 Commits over 641 Days - 0.03cph!
exported deploy rifle anim
exported edited new player rifle anims
exported new player crouch set of unarmed anims
exported new player rifle run and crouch animations
exported 3p rifle jogging set of anims
exported basic new player anims first pass and updated the playeranimation.contoller
update homing missile launcher override controller with correct idle stand animation linked
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
exported hml updated anims and rig
exported updated homing missle launcher viewmodel animations
exported edited homing missile launcher rig and view model animations
deleted homing missile launcher world model rig fbx as it isnt needed
edited homing missile launcher entity prefab and override controller
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
exported homing missile launcher hold type idle pose and setting up in unity
made w_homingmissilelauncher rig
updated animator speed change parameter on the pumpjack static prefab to 0.4
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
exported oiljack arm after mesh edits and set up anim controller
added oil jack belt and metal mesh colliders to pumpjack prefab
updated pumpjack static prefab
updated maetrial on lods on pumpjack static prefab
setting up pumpjack static prefab and edited oiljack anim controller
setting up static pumpjack prefab with animated oiljack arm
exported unarmed player climb rope idle animation
exported unarmed player climb up and down rope in ferry terminal branch
exported edited divers torch admire anim
exported updated diverstorch admire animation
exported divertorch admire animation and applied to diver_torch.anim.controller
exported new bear canter anim
exported updated bear walk anim
exported updated bear rotate l and r animations
ticked on 'bake into pose' for root transform/rotation on updated bear animations
exported bear sprint and canter and edited some bear anim settings in unity
exported bear stand up anims ,rotate anims and edited run anim
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
setting up new bear anims in unity 'bear anim updates' branch.
exported some bear anims to test on the 'bear anim updates' branch
exported bear idles 1-6 and added to bear anim controller
fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
updated miningquarry static prefab with capsules colliders on the animated half barrels
exported quarry track animation with updated scale values at 0.01 instead of 0
made quarry track animation loopable and exported with correct material name paths