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694 Commits over 975 Days - 0.03cph!

1 Year Ago
mini crossbow viewmodel anims updated
1 Year Ago
updated rig and anims for mini crossbow
1 Year Ago
mini crossbow viewmodel anims and skinning edits
1 Year Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
1 Year Ago
edited ads postion in mini crossbow viewmodel prefab
1 Year Ago
exported wolf attack ledge animation
1 Year Ago
exported updated mini crossbow rig and assigned textures
1 Year Ago
setting up 4shot crossbow viewmodel
1 Year Ago
updated metal shield admire animation transition on metal shield animator
1 Year Ago
assigned wooden shield viewmodel animator to improvised shield
1 Year Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
1 Year Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
1 Year Ago
edited shield entity positions so the shields sit correctly in the hands
1 Year Ago
exported edited viewmodel metal shield animations
1 Year Ago
exported edited 3p shield idle pose anim
1 Year Ago
updated holster position for metal shield
1 Year Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
1 Year Ago
setup admire anim for metal shield
1 Year Ago
renamed some player update animation fbx's
1 Year Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
1 Year Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
1 Year Ago
exported metal shield world model anims
1 Year Ago
playerupdate. player animtion controller updated with correct anim clips
1 Year Ago
setting up metal shield viewmodel anims
1 Year Ago
setting up metal shield viewmodel
1 Year Ago
exported wolf swim animation
1 Year Ago
exported edited dpv player animations
1 Year Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
1 Year Ago
exported updated blunderbus 3p reload anim to match the viewmodel
1 Year Ago
edited blunderbus reload animation. the hammers now get cocked back.
1 Year Ago
exported wolf run attack shorter anim and edited wolf prowl anim
1 Year Ago
exported edited wolf idle1, wakeup and idle to sleep anims
1 Year Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
1 Year Ago
player update. exported rifle stance walking anims
1 Year Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
1 Year Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
1 Year Ago
player update. updated some holster positions on weapons
1 Year Ago
player update. updated playeranimation.controller. added walk e back in it
1 Year Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
1 Year Ago
exported Wolf_GrowlRunToWalkBack animation
1 Year Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
1 Year Ago
updated wallpaper entity with latest world model meshes
1 Year Ago
latest wallpaper viewmodel mesh added to prefab and rig
1 Year Ago
skinned latest wall paper viewmodel in rig and updated anims for it
1 Year Ago
player update. setting up bows
1 Year Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
1 Year Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
1 Year Ago
setting up wallpaper viewmodel.
1 Year Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
1 Year Ago
setting up wallpaper viewmodel in unity