515 Commits over 700 Days - 0.03cph!
edited 3p minigun idle and shooting anims
player update. 3p nailgun anim set edited
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
player update nailgun set up in unity
player update. eoka pistol exported and set up
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
player update. setting up p17 weapon
player update. metal detector entity item held position edited and override controller updated with latest idle pose
edited minigun viewmodel anims
minigun viewmodel exported with ammo belt
edited minigun world model anims
exported latest minigun ammo backpack
player update. CNY spear entity edited so it sits in the player hands correctly
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
player update. set up torch, skull torch and divers torch.
player update. exported anim set and setting up divers and fire torches
player update. finished setup of the 2 guitars and bass instruments
player update. exported/setting up guitar anim set
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
player update. edited horse sitting pose so the hands do not clip into the saddle
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
player update. tamborine holdtype updated with latest idle pose
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
player update. exported updated homing missile launcher anim set and holster position updated on its entity
player update. homing missile launcher anims exported and set up
player update. snowball and birthday cake entites edited so the player holds them correctly
player update. added deploy for candy cane and quick attack to 3p melee anim set
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
player update. spear and pitchfork holster position edits
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
player update. stone pickaxe entity edited so weapon holster and held postion is correct
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
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