userjulekcancel

383 Commits over 549 Days - 0.03cph!

11 Months Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
11 Months Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
11 Months Ago
exported player update edited melee anims
11 Months Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
11 Months Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
11 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
11 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
11 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
11 Months Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
11 Months Ago
exported edited melee idle pose to match the pistol pose
11 Months Ago
deleted hachet anims from testanims folder
11 Months Ago
updated melee holdtype override controller
11 Months Ago
exported player update first pass melee anim set
11 Months Ago
populated melee holdtype override controller with new melee anims
11 Months Ago
disabled spine ik on hachett entity prefab
11 Months Ago
exported player update melee anim set
11 Months Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
12 Months Ago
exported player update edited rifle attack anims
12 Months Ago
exported and added crouch idle animation to crouch blend tree
12 Months Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
12 Months Ago
exported treadwater anims and added to player anim controller
1 Year Ago
exported new player jump animations and set up in unity
1 Year Ago
exported wip jump animations and edited player animation controller
1 Year Ago
updated jog SE anim
1 Year Ago
exported updated unarmed crouch anims and set to 50 frames in length
1 Year Ago
exported new player rifle attack and aimed attack anims
1 Year Ago
exported new player lr300 reload anim
1 Year Ago
exported deploy rifle anim
1 Year Ago
exported edited new player rifle anims
1 Year Ago
exported new player crouch set of unarmed anims
1 Year Ago
exported new player rifle run and crouch animations
1 Year Ago
exported 3p rifle jogging set of anims
1 Year Ago
exported basic new player anims first pass and updated the playeranimation.contoller
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
1 Year Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
1 Year Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
1 Year Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
1 Year Ago
exported hml 3p anims
1 Year Ago
exported hml updated anims and rig
1 Year Ago
exported updated homing missle launcher viewmodel animations
1 Year Ago
exported edited homing missile launcher rig and view model animations
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
made w_homingmissilelauncher rig
1 Year Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4
1 Year Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya