429 Commits over 610 Days - 0.03cph!
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
exported/setup 2handed explosive player update anims and made a new holdtype for it
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
exported edited melee idle pose to match the pistol pose
deleted hachet anims from testanims folder
updated melee holdtype override controller
exported player update first pass melee anim set
populated melee holdtype override controller with new melee anims
disabled spine ik on hachett entity prefab
exported player update melee anim set
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
exported player update edited rifle attack anims
exported and added crouch idle animation to crouch blend tree
improved new player jump animations and got them at the correct height and added jump mid air anim
exported treadwater anims and added to player anim controller
exported new player jump animations and set up in unity
exported wip jump animations and edited player animation controller
exported updated unarmed crouch anims and set to 50 frames in length
exported new player rifle attack and aimed attack anims
exported new player lr300 reload anim
exported deploy rifle anim
exported edited new player rifle anims
exported new player crouch set of unarmed anims
exported new player rifle run and crouch animations
exported 3p rifle jogging set of anims
exported basic new player anims first pass and updated the playeranimation.contoller
update homing missile launcher override controller with correct idle stand animation linked
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
exported hml updated anims and rig
exported updated homing missle launcher viewmodel animations
exported edited homing missile launcher rig and view model animations
deleted homing missile launcher world model rig fbx as it isnt needed
edited homing missile launcher entity prefab and override controller
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
exported homing missile launcher hold type idle pose and setting up in unity
made w_homingmissilelauncher rig
updated animator speed change parameter on the pumpjack static prefab to 0.4
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
exported oiljack arm after mesh edits and set up anim controller
added oil jack belt and metal mesh colliders to pumpjack prefab
updated pumpjack static prefab