userlamalovecancel

6,616 Commits over 2,527 Days - 0.11cph!

10 Months Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
10 Months Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
10 Months Ago
Fix movements outside of the simulation space leaking into it
10 Months Ago
Tweak diver ak cloth parameters
10 Months Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
10 Months Ago
Don't use smoothDeltaTime
10 Months Ago
Lerp root bone positions while simulating iterations to help smoothen movement
10 Months Ago
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10 Months Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
10 Months Ago
Update FP.BurstCloth, tweak everything again
10 Months Ago
Adjust sibling length constraints
10 Months Ago
Add length constraint code back
10 Months Ago
Rewrite movement handling again
10 Months Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
10 Months Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
10 Months Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
10 Months Ago
Test asset updates
10 Months Ago
Change stiffness to be applied with springs too
10 Months Ago
Set velocity for root bones to make damping more accurate
10 Months Ago
Diver pickaxe chain mat tweaks
10 Months Ago
Update FP.BurstCloth to latest, tweak cloth mats
10 Months Ago
Angle constraint improvements
10 Months Ago
Add diver pickaxe
10 Months Ago
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10 Months Ago
Update sibling constraints to use springs too
10 Months Ago
Sync latest from Rust (adds angle constraints) Refactor primary length keeping for chains to use springs with more parameters for tweaking Auto update material parameters in the editor for the selected burst cloth gameobject
10 Months Ago
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10 Months Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
10 Months Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
10 Months Ago
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10 Months Ago
Add tags field to nexus listing model
10 Months Ago
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
10 Months Ago
Merge from diversuit/burstcloth
10 Months Ago
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%) Refactor calculation order in FP.BurstCloth to help things propagate better Tweak starting bone positions and apply length constraints to diver pickaxe VM
10 Months Ago
Merge from diversuit
10 Months Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
11 Months Ago
Make the favorite star on the nexuses server browser work
11 Months Ago
Get tag filtering working for nexuses
11 Months Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
11 Months Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
11 Months Ago
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11 Months Ago
Styling fixes
11 Months Ago
Show an icon next to the zone the player is currently assigned to Start loading the server info as soon as the info popup opens for faster joining Use a separate convar for specifying the API endpoint for the server list so clients can actually change it Update FP.Nexus
11 Months Ago
Model update to expose assigned zone to player client
11 Months Ago
Show details for nexus when clicking on one in the server browser
11 Months Ago
Support cover fill rendering for HttpImage
11 Months Ago
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11 Months Ago
Fix errors running ferry_terminal scene in editor
11 Months Ago
WIP info popup for connecting to nexus
11 Months Ago
Pick nexus server list realm based on build info Fix nexus category button not updating properly Fix nexus tab shown by default