6,993 Commits over 2,771 Days - 0.11cph!
Strip out the effect player stuff from UIEffect
Set videos for nomad, lumberjack, and arctic packs
Keep the item icons square on the takeover screens to prevent them from looking stretched
Use different prefabs for limited and general tab
Implement reveal transition per item icon
Add cover video component
Hook up buy button on the modal
Fill items on the last row of the abyss pack
Close takeover screen when clicking anything off of it
Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
Split items into two rows for lumberjack takeover
Fix incorrect sizing of skin viewer on takeover screens
Finish hooking up modal details
Fill in the replaced item and breaks down into sections
Fix item background color disappearing when closing the modal by pressing esc
Remove old modal, fix NRE
Close modal when pressing esc
Close modal when clicking outside of it
Add RevealTransitionOnEnable component for lewis
Plastic ignore favorites.cfg
Add server.favoritesEndpoint to set the DNS hostname to save when favoriting this server (requires query port unless a SRV record also exists)
Server browser will save the endpoint and use it to find the server even if its IP (and port, if using SRV) changes
Add support for connecting to servers using SRV DNS records
Close item store takeover screen when esc is pressed
Rough impl of hovering limited store items for a 3D skin view
Backup save file right after the server saves
Remove redundant cancellation token source in server manager
Add some more guards to try and prevent exiting out when not actually cancelled
Gracefully stop the Rust server when closing server manager with Ctrl+C
Add FlexScipedUpdate so it's easy to do batched updates which run layout immediately after instead of deferring until LateUpdate
Merge fixes in some random prefabs
Fixes, built locally and tested to confirm it works
More logging to troubleshoot missing heartbeat issues
Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time
Some progress on rebuilding the map with GLView
Kill most of the map UI code
Correct versions of some packages
Workaround for issues on even older windows console hosts?
Fix backspace with empty buffer exception
Fix unknown commands not clearing the command input
Workaround status bar issues when running under the old windows console host
Refactor logging so it doesn't go through Console
Add support for status bars at the bottom of the terminal
Implement status bar to connect to the server's rcon to show performance info and allow running commands
Set the -parent-pid command line argument when running the Rust server
Update files before backing up server data so we don't double backup when there is a server manager update
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
Switch to using new backup endpoint
Change item store item prefab to fully use flex layout so it handles the changing column widths
Update Facepunch.Flexbox (dynamic column width, aspect ratio)
Add flex aspect ratio component
Fix flex text not setting its driven properties
Change flex columns to calculate dynamic column counts with a minimum width, expanding the columns equally to fill the container
Fix cloth on projectiles and world models having the wrong gravity direction
Probably fix stretching of cloth when teleporting large distances
Fade in/out menu background overrides
Fix pooling issue with zone name labels for the map
Fix shader error in StandardMap