6,993 Commits over 2,771 Days - 0.11cph!
Fix serialization changes preventing server boot
Switched tokens to just ints
Add player info
Show list of bases under each server
Do some proper change tracking so Flutter doesn't rebuild things constantly
Bunch of other fixes
Show server info on the main screen
Info command, run things on the right thread
Setup, connecting, and handling commands
Add servers/bases from scanning the QR code, implemented RPC to game server, made a widget to display the server time
Add a QR scanner library hooked up the the add server button
Fix removing from the list
More scoped_model stuff to pass servers down, switch to named routes
Fix harmless exception on disconnect, remove debug
Video options cleanup (remove HDR, remove UI blur, remove motion blur)
Deleted the UI blur shader
Removed unset platforms from GA settings
Reusing AssemblyPreprocessor instance will use cached reference assemblies now
Add <Public /> and <PublicOrProtected />
Slow down renewing (was for debugging)
Require FP staff account to use the admin controls
Game creation and editing
Disable league promotion checks in MMF games
Ban/unban from the servers page
Banning/unbanning things works
Remove IP address and port from server listing
Use BestHTTP everywhere but editor+standalone
Disable SSL for release server (unity can't connect from builds??)
Fix server NRE
Add missing columns
Enable Clatter rankings page, build
Load steam inventory and do achievements in debug build if the player has a valid steam id
Allow buying items etc when steam id validation is off (for debugging)
Possible workaround for tile blend mask bug
Remove debug log
Fix clicking trophies through UI
Fix PlaySound error on Icer and Jumper trophies
Check ban expiry dates in search queries