6,993 Commits over 2,771 Days - 0.11cph!
Initialize connection to nexus before loading the map scene to fix level convars not applying
Include a hash of the world config string (if set) in the nexus map image key
Trim lines in RunFile just in case they have leading whitespace
▇▅▄▅ ▊▆▉▄ ▇▉▇▆█▉▊ ▉▅▆ ▍▇▉▍▇▌█ ▆▍▍▉▆█▊ ▉▌█▇▆▄▍ ▉▆ ▅█▋█▋▅▉▉ █▅▍▋, ▅▆▇▌ ▆▋█'▇ ▊█▄ ▄▋▊▉
▋▊▉ ▄▇▌▇▉▊▊ ▊▆▄▍▅█▄▅ ▌█▌ ▋█▄▍▍▊▌▆▅▉ ▇▉▋▋▅ ▅▊▄▋█▋▊ ▅▌ ▇██
Catch exceptions in nexus init coroutine to try and handle boot failures better
Fix assertion condition when getting world config from nexus
▉▅▅▉▍▇ ▍▉▅▆▌▍▌▊▋▍ ▄▋▉ ▋▆▌ █▌▋▆▆▇▍ + ▉▅▅▋█▉▊ (▆█▍, ▍▆█▋▌█ ▋▇ ▆▌▆▅▇█ ▋▌▊▊)
! ▆▋▊▄▉▊ ▊▄▊▆▇▅▄▋▉▋▉▉▌▄▊█▄ ▌▄▉▊▇ ▌▋▄▊ ▌▍▍▋ ▇▌▊
▌▄▋▋▉▄▅ ▋▉▊▉▌ ▆▍▊▄▌▋▋ ▄▄ ▍▆▆▍▅▊▆ ▅▋▋█ ▊▌▄▍▍▊█▌▍ ▋▅▋▆▌▋
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
Merge from main (redoing last one)
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
▋▄▋▋▅▆ ▇▍▇ ▍▇▍▍ ▄▆▉▌▊ ▄█ ▍▇▅▊▇ ▌▍▇▋▆▌
▆▋▄▉▊█ ▌█▆▉▉ ▆▇▉▉▍█▄ ▍▄▌▄▄▇▆▆▅▊█ ███ ▆▄▍▆▌▇
▋█▇▇▆▉█ ▍▅▆▌ █▊▄▌▇ ▄▇▍ ▊▋▌▌ ▍▅ ▊▆▄ ▅▊▄▅ ▌▄▊▅▍▊
Fix scenes not doing layout on load in editor
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Don't queue up layouts for elements that are not in loaded scenes
Action panel state swapping
Add a panel for inspecting built towers by clicking on them
Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
Downgrades to work nicely in Unity
Downgrade pretty much everything to play nicely with Unity
Update Fleck and FP.Nexus to fix slight assembly version mismatches
Enable assembly version validation
Delete unused dependencies for FP.Nexus
Update dependencies to align with what we have in Rust
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Fix min height on scroll views
Update player screen with new scroll views
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Add a scrollbox prefab
Add a sample of auto sized flex scroll views
Count basis when measuring the main axis
Add support for flex basis
Support rotation in flex transition
Fix gap calculation off by 1
Exclude space used by gap when calculating percent unit values on the main axis
Merge from server_browser_ui
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse)
Increase the sensitivity for panning in the painting UI
Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
Fix extra gap between server tags caused by empty tag groups
Update tag search behavior to find servers with all of the selected tags instead of any of them
Tags are now grouped so selecting monthly+biweekly for example will still match either monthly or biweekly, but other tags will still need to match too
Fix gradient blocking clicks above the refresh button