6,993 Commits over 2,771 Days - 0.11cph!
Add server tags for different regions
More UI work to make things look nicer
Add Facepunch.Flexbox
WIP server browser UI tweaks to make filtering servers nicer
Fix some issues with switching to/from play mode
Fix percent units not taking element scale into consideration
Fix align items stretch sizing elements larger/smaller than the container when the element is scaled
Don't show warning that a FlexElement isn't marked as absolute if the element is the root object of a prefab
Fix broken implicit autosizing for non-absolute elementsin prefabs
Fix broken padding behavior
Add a scene to test all layout combos with padding
More editor mode improvements
Namespace everything, support layout in editor mode without FlexLayoutManager
Make FlexTransition nicer to use
Remove redundant fields from transition definitions
Fix a padding bug
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Progress on supporting percent units for min/max element sizes
Fix a scale bug not related to percent units
Fix auto sizing not working anymore
Fix another scaling bug with scaling when the element grows/shrinks
Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason
Merge branch 'percent-unit'
Replace RectOffset with struct that uses floats instead
Add a generic transition component for animating UIs
Fix another scaling bug with scaling when the element grows/shrinks
Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason
Fix auto sizing not working anymore
Fix a scale bug not related to percent units
Progress on supporting percent units for min/max element sizes
Example accordion-ish UI with collapsible sections that animate when opening/closing
Allow scaling flex elements to support animations and whatever else
Give max size higher precedence than min size so it clamps to max size if min > max
Add support for align self
Some bug fixes when running outside the editor
Add another example scene with a flexible scroll view
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue
Save skip queue permission into users.cfg
Remove unnecessary dirtying of elements
Add profiler blocks
Editor asmdef too
Add tooltips for properties
Create an asmdef for this
Reset rotation and scale to defaults automatically
WIP refactor to support text better
Unity upgrade
Progress on getting things working
Some bug fixes
Editor fixes
Fix some measurement bugs
Implement shrinking
Get flex text kind of working
Text constraining seems to be working, just need to clean up
Clean up measurement code so main and cross axis are separated
Fix NRE when deleting flex elements
Only determine flex children once per layout
Set driven properties in editor on layout
Fix children overflowing on cross axis when not using align items stretch
Properly distribute grow/shrink when some children hit their min/max size
Fix elements not respecting max width when they have children that prefer to be larger than it
Support auto sizing x/y axis the root flex element
Merge branch 'text-flow'
Support auto sizing x/y axis the root flex element
Fix elements not respecting max width when they have children that prefer to be larger than it
Properly distribute grow/shrink when some children hit their min/max size
Fix children overflowing on cross axis when not using align items stretch
Only determine flex children once per layout
Set driven properties in editor on layout
Fix NRE when deleting flex elements
Add dependency on react-is because actions is failing
Add a flag to turn nexus features off
Don't render nexus servers on the list if not enabled
Merge branch 'master' into nexus-ui
Update sentry config
Fix error page message shown when not in a clan
Update react-class-model
Update protos
Add function to call the nexus API to get its details
WIP server grouping for nexus
Show unique names for the mock servers instead of stomping them all to the same value
Refactor the mock configs so we can do that better and get it reflecting the nexus params too
Fix nexus servers not immediately being grouped correctly when adding/removing them
Automatically refresh groups once in a while just in case data changes
Render server groups under a group header
Update protos
Automatically add other servers from the nexus when we have at least one already
Automatically correct the IP address and port of paired nexus servers if they changed
Ungroup servers when their zone is not found in the nexus anymore
Fetch player info from the nexus to get appKey etc
Remove appKey fields from server and notification data
Support removing server groups so the button does something now
Show an icon on the server you are currently assigned to
Zone Name -> Key
Upgrade to expo SDK 44
Merge branch 'nexus-ui'
Fix devices scroll view not filling the screen (without breaking scrolling again, hopefully)
Update items
Update translations
Merge branch 'master' into release
Trim binds so it's ok to have spaces between symbols like semicolons
Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds)
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Clean up measurement code so main and cross axis are separated
Text constraining seems to be working, just need to clean up