userlamalovecancel

6,993 Commits over 2,771 Days - 0.11cph!

2 Years Ago
Get flex text kind of working
2 Years Ago
Implement shrinking
2 Years Ago
Fix some measurement bugs
2 Years Ago
Editor fixes
2 Years Ago
Some bug fixes
2 Years Ago
Progress on getting things working
2 Years Ago
Unity upgrade
2 Years Ago
Avoid turning boat and helicopter engines off when they were on before transferring servers
2 Years Ago
Automatically run console commands from server.cfg nexus/zone variables on server boot
2 Years Ago
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2 Years Ago
Fix contacts button not showing/hiding correctly
2 Years Ago
Merge from main
2 Years Ago
Update items Update translations
2 Years Ago
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2 Years Ago
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2 Years Ago
Show demo info on the loading screen when loading a demo
2 Years Ago
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2 Years Ago
Merge from async_loading_3
2 Years Ago
Don't stomp the warmupConcurrency or preloadConcurrency values when using asyncLoadingPreset in case they were set to custom values Disable asyncWarmup if asyncLoadingPreset is 1
2 Years Ago
Add 'Optimized Loading' to the options menu under Experimental to set asyncLoadingPreset
2 Years Ago
Add global.asyncLoadingPreset convar which saves (0 = off/default, 1 = partial, 2 = full) Partial will enable async asset loading but keep 'Asset Warmup' on the loading screen Full will enable async asset loading but run 'Asset Warmup' hidden in the background Changes will only take effect when restarting the game
2 Years Ago
Change default text for options selectors from "XX XXXXXDDF FFE EFF FEE F" to "UNKNOWN" Fix ghost "OFF" behind "ON" text on options toggles
2 Years Ago
Fix exception when spawning world finds an unknown prefab ID (logs a warning) Change World.SpawnAsync to log and skip unknown prefab IDs like the non-async one
2 Years Ago
Always run asset warmup in the background if warmupConcurrency is > 1 However, if asyncWarmup is disabled then the loading screen will wait for it to complete
2 Years Ago
Error out of World.SpawnAsync if StringPool.Get couldn't find the asset path for the prefab Fixes getting stuck on "spawning world" when async loading is enabled and there's some mismatch between server and client Non-async version would error out as well in this case
2 Years Ago
Merge from nexus
2 Years Ago
Show estimated arrival times for ferries on a sign at the ferry dock
2 Years Ago
Merge from nexus
2 Years Ago
Fix server compile
2 Years Ago
Merge from main
2 Years Ago
Set the default clan logo to nothing instead of the FP logo
2 Years Ago
Allow stamping the clan logo onto signs in the paint UI Fix clan async callbacks being called before clan info was updated
2 Years Ago
Make the clan table an entity so we can press E on it to open the clan UI
2 Years Ago
Fix some wonky nameplate behavior when mixing clans and teams
2 Years Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
2 Years Ago
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2 Years Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
2 Years Ago
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2 Years Ago
Missing \
2 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
2 Years Ago
More path fixes
2 Years Ago
Fix path
2 Years Ago
Fixes for IP detection and rcon password
2 Years Ago
Update build.yml
2 Years Ago
Update build.yml
2 Years Ago
Update build.yml
2 Years Ago
Trying out github actions to build this
2 Years Ago
Port over some fixes from the volumes branch
2 Years Ago
Fixes for Rust+ etc
2 Years Ago
Fix bug in ferry pathfinding code