userlamalovecancel

3,494 Commits over 2,496 Days - 0.06cph!

5 Years Ago
Fix broken cloth on ragdolls
5 Years Ago
Remove bone position rewriting because we snapshot the default pose correctly now
5 Years Ago
Add dead zone extent parameter
5 Years Ago
Allow the inspector to edit things without hitting the cache
5 Years Ago
Delete test resources
5 Years Ago
Disable LOD0 completely when at a decent distance
5 Years Ago
Probably fix cloth component removal errors on server
5 Years Ago
Merge from cloth_test
5 Years Ago
Merge from main
5 Years Ago
Fix cloth shape being affected by the player's current pose Tiny optimization
5 Years Ago
Fix cloth glitching out a bit when entering a parenting volume
5 Years Ago
Make collisions work 95% better when parented
5 Years Ago
Progress on getting things working when parented/mounted
5 Years Ago
Some more optimization Disable updating on the player preview when it's not open
5 Years Ago
Get rid of player model collisions (too slow and could barely see it working properly) Fix back side glitching out when looking up at the sky
5 Years Ago
Drop iterations down to 1 (from 2)
5 Years Ago
Optimizations
5 Years Ago
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
5 Years Ago
Merge from main
5 Years Ago
Remove debug stuff
5 Years Ago
Fix broken LOD rendering due to root bone and mappings being saved wrong
5 Years Ago
Allow deploying storage monitors onto vending machines
5 Years Ago
Fix some more clipping and issues with getting stuck
5 Years Ago
Fix bones spawning in the wrong spot
5 Years Ago
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
5 Years Ago
Some progress on enhanced collisions
5 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
5 Years Ago
Merge from main
5 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
5 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
5 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
5 Years Ago
Fix wearable retargeting breaking when switching view modes
5 Years Ago
Fix skinned mesh bone transforms being scrambled
5 Years Ago
Some progress on turning this into a wearable
5 Years Ago
Fix cloth collisions not working properly with capsule colliders
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix the skin picker UI showing a few skins twice
5 Years Ago
Make floating origin client-only (client+server is hopeless)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fix compile
5 Years Ago
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5 Years Ago
Update MapImageRenderer with new map shader config
5 Years Ago
Very slightly working floating origin implementation
5 Years Ago
Merge from main
5 Years Ago
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
5 Years Ago
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
5 Years Ago
Merge from platform_types