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6,993 Commits over 2,771 Days - 0.11cph!

6 Months Ago
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7 Months Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
7 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
7 Months Ago
Merge from nexus/fix_tick_parent_id
7 Months Ago
Possible compile fix?
7 Months Ago
Fix framerate dropping to near zero when painting quick long strokes
7 Months Ago
Merge from paint_qol
7 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
7 Months Ago
Merge from paint_stroke_fix
7 Months Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
7 Months Ago
WIP fix for low opacity not actually being low when spacing is very low
7 Months Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
7 Months Ago
Fix paint brush sizes less than 2 having gaps
7 Months Ago
Increase max paint brush size to 100
7 Months Ago
Make the sign painting UI follow the UI scale option
7 Months Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
7 Months Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
7 Months Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
7 Months Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
7 Months Ago
Fix formatting not working for bullet/numbered lists for the in-game news
7 Months Ago
Fix in-game news header stretching/squishing
7 Months Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
7 Months Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
7 Months Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
7 Months Ago
Merge from main
7 Months Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
7 Months Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
7 Months Ago
Allow hot air balloons to transfer servers
7 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
7 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
7 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
7 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
7 Months Ago
Merge from main
7 Months Ago
Add benchmark script
8 Months Ago
FP.ArrayPool fixes to not return too small buffers
8 Months Ago
Optimize ReadFromStream(Stream, int) to not allocate because the length is known
8 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
8 Months Ago
Fix writing incorrect padding for len prefixes
8 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
8 Months Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
8 Months Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much