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448 Commits over 1,888 Days - 0.01cph!

1 Year Ago
Merge from nexus
1 Year Ago
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1 Year Ago
Fix map not able to be opened while spectating (regression from more_map_markers)
1 Year Ago
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
1 Year Ago
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1 Year Ago
Update error handling for FP account notices so it handles Steam errors better (and if there is an error then don't disconnect from the server)
1 Year Ago
Show which item IDs were duplicated when duplicate item IDs are found
1 Year Ago
Fix icon rendering silently ignoring exceptions
1 Year Ago
Fix drone not resetting state when ending remote control
1 Year Ago
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1 Year Ago
Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access Previously disabling would only turn off notifications from that server
1 Year Ago
Merge from cctv_render
1 Year Ago
Client compile fix
1 Year Ago
Merge from rc_drone
1 Year Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
1 Year Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
1 Year Ago
Auto select the textbox when opening the RC identifier dialog
1 Year Ago
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
1 Year Ago
Merge from load_cancel_fix
1 Year Ago
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1 Year Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
1 Year Ago
Fix y == 1000 not being included in the dungeon layers
2 Years Ago
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
2 Years Ago
Use higher resolution icons for the in game item store Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
2 Years Ago
Merge from data
2 Years Ago
Improvements to base drone sound code to sound better for manual controller drones
2 Years Ago
Merge from data
2 Years Ago
Replace the InputField for server search with RustInput, seems to fix the broken placeholder text for it
2 Years Ago
Fix screen settings apply button not turning clickable after changing a dropdown value
2 Years Ago
Merge from server_browser_ui
2 Years Ago
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
2 Years Ago
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
2 Years Ago
Merge from server_browser_ui
2 Years Ago
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse) Increase the sensitivity for panning in the painting UI Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
2 Years Ago
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
2 Years Ago
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2 Years Ago
Show demo info on the loading screen when loading a demo
2 Years Ago
Merge from async_loading_3
2 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
2 Years Ago
Merge from news_fixes
2 Years Ago
Partially revert 72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
2 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
2 Years Ago
Query server info from a background thread to try and make it more reliable during loading stalls Retry the server info query a few times in case it still doesn't get a response the first time
2 Years Ago
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
2 Years Ago
Merge from async_loading_2 (disabled by default)
2 Years Ago
Update import settings for libsqlite3.so to include Linux
2 Years Ago
Merge from async_loading
2 Years Ago
Merge from async_loading
2 Years Ago
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