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624 Commits over 2,618 Days - 0.01cph!

7 Months Ago
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7 Months Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
7 Months Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
7 Months Ago
Merge from terrain_lower_fixes
7 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
7 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
7 Months Ago
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7 Months Ago
Merge from improved_network_groups
7 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
7 Months Ago
Merge from improved_network_groups
8 Months Ago
Fix missing text on leave clan button
8 Months Ago
Merge from tunnel_netgroup_fix_merge
8 Months Ago
Merge from tunnet_netgroup_fix
8 Months Ago
Merge from tunnel_netgroup_fix
8 Months Ago
Merge from s2p_particle_flatten_fix
8 Months Ago
Merge from tunnet_netgroup_fix
8 Months Ago
Add missing SetApplicationId call for Discord integration
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
9 Months Ago
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9 Months Ago
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10 Months Ago
Merge from discord_sdk_1.8
12 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
12 Months Ago
Merge from fix_use_bundles
1 Year Ago
Editor tool to copy paste terrain sections around
1 Year Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
1 Year Ago
Merge from server_history_dns
1 Year Ago
Merge from steam_timeline
1 Year Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
1 Year Ago
Merge from httpimage_cache
1 Year Ago
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1 Year Ago
Merge from replace_parallel
1 Year Ago
Merge from httpimage_cache
1 Year Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
1 Year Ago
Set a purchase limit for general tab items so multiple cannot be purchased
1 Year Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
1 Year Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
1 Year Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
1 Year Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Merge from remove_hierarchyutil
1 Year Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
1 Year Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
1 Year Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
1 Year Ago
More FoliageGrid null checks to try and fix errors on disconnect
1 Year Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline