userlamalovecancel
branchrust_reboot/maincancel

611 Commits over 2,588 Days - 0.01cph!

6 Months Ago
Merge from tunnel_netgroup_fix
6 Months Ago
Merge from s2p_particle_flatten_fix
6 Months Ago
Merge from tunnet_netgroup_fix
7 Months Ago
Add missing SetApplicationId call for Discord integration
7 Months Ago
▄ ██▍▌▍ ▇▍▇█ ▆▆▅▇▌▆█▇██▉▄▉▍▊▇▅▊▊▆▇
7 Months Ago
▋ ▉▅▅▌▋ ▊▌▋▌ ▄▊▄▆█▉▉▅▋▍▄▍▆▆▊▋██▉▄▊▌
7 Months Ago
▆ ▆█▍▇▍ ▅▇▊█ ▇▌▇▋▋▍▅▉▊▉▍▋▅▍▊▅▉▌▆▆▇▉
7 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
7 Months Ago
▅ ▅▋▋ ▉▌▉▌ ▌▅▋█▌▄▆▄▋▍ ▋█▍ ▅█▅█▉▋▋ ▅▇█▉▋▌▌▌▌▆▇▍▍▄▍▍▄▇▅ ▊▄▌ ▄▌▍█▍▄ ▊▉▆▍▅▋▋ ▉▋ ▅▋▄ ▅█▅ ▉ ▊▌▉▌▅▉
7 Months Ago
▋ ▌▌▆▌▋▆▊ ▆▊▋▉▆▋▆▇▉▋ ▌▌▇ ▅▌▋▊▌▅▊ ▋▋▋▊█▅▇▄▋▆██▉▉▄▉▄▉▋ ▍▆▇
7 Months Ago
▊ ▅▍▌▆▊▊▅▅▄▍ ▌▄▇ ▄▄▊▌▆▉▇ ▊█▇▋▉▉▌█▆▅▇█▅▄▇▄▍▇▄ ▍▋▆
8 Months Ago
Merge from discord_sdk_1.8
10 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
10 Months Ago
Merge from fix_use_bundles
10 Months Ago
Editor tool to copy paste terrain sections around
11 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
11 Months Ago
Merge from server_history_dns
11 Months Ago
Merge from steam_timeline
11 Months Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
12 Months Ago
Merge from httpimage_cache
12 Months Ago
▍ ▌▇▌▇▄ ▇▉▉█ ▉▌▇▌▄▍▋▅▉▉▊▄▍▋▆▊
12 Months Ago
Merge from replace_parallel
12 Months Ago
Merge from httpimage_cache
12 Months Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
12 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
1 Year Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
1 Year Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
1 Year Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
1 Year Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Merge from remove_hierarchyutil
1 Year Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
1 Year Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
1 Year Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
1 Year Ago
More FoliageGrid null checks to try and fix errors on disconnect
1 Year Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
1 Year Ago
Merge from more_worldgrid
1 Year Ago
Use SetPositionAndRotation when taking a prefab from a pool
1 Year Ago
Merge from more_worldgrid
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from death_screen_optimize
1 Year Ago
Remove code to pack monument scenes bundle (unused)
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Reduce texture size and/or enable compression on some textures
1 Year Ago
Merge from decor_rock_pooling
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup