491 Commits over 2,526 Days - 0.01cph!
Use entity display name from PrefabInformation component for Rust+ death notification if available
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
Merge from protobuf_fixes
Merge from protobuf_fixes
Merge from protobuf_fixes
Merge from protobuf_fixes
Merge from protobuf_fixes (exception trobleshooting)
Merge from protobuf_fixes
Merge from protobuf_fixes
Merge from hackweek_reduce_copies_2
Merge from discord_item (with item ID filled in)
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1
Fixes stretched palette on neon sign paint UI
Update FP.Steamworks - possible fix for steam load error
Server compile fix for upload_icons_range merge
Merge from upload_icons_range
Fix incorrect clamping on premiumRecheckInterval
Merge from friend_chat_fixes
Merge from app_skip_field
Updated Rust+ protos so they are compatible with other protobuf code generators
Merge from menu_friends_list
Merge from steamworks_161 (updated other dlls)
Merge from steamworks_161
Merge from auto_cpu_affinity
Merge from nexus (fix server NRE when transferring while in a team)
Merge from hackweek_optimize_statics
Merge from entitymenu_codegen_optimize
Disable Master build config for Mac
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
Fix official servers tab not loading all servers when cache is turned off
Use cdn hosted icons for Rust+ items instead of exporting them separately
Fix formatting not working for bullet/numbered lists for the in-game news
Fix in-game news header stretching/squishing
Fix NRE when clicking on the action button for heroes linking to the item store
Merge from favorites_fixes
Reapply
95523 with compile fix
Fix NRE when shooting players spawned from the console
Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
Fix spinner wheel not resetting the camera to the expected rotation
Actually increase max number of server tags to show to 4
Add the new `tut` tag to the server.tags autocorrect
Plastic ignore client.serverlist SQLite DB and server_demos folder
Merge fixes in some random prefabs
Fix blocked servers always doing a wildcard match, now aligns with the logic used for banned servers
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
Remove "{player} is sharing the account 0" log message
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)