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2,494 Commits over 1,766 Days - 0.06cph!

1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Fix scaled map coordinates having the wrong sign on one end
1 Year Ago
Initial implementation of ferry queueing at docks
1 Year Ago
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean Early exit from update if map isn't open
1 Year Ago
Merge from nexus
1 Year Ago
Improve the ferry movement animation a bit Double the max speed of the ferry for testing Add some debugging features to the ferry (add FERRY_DEBUG to scripting defines to enable)
1 Year Ago
Remove the layout component (again) from GameUI.Hud.Vitals Merge commit 71034 didn't apply the removal in 70970 properly
1 Year Ago
Merge from async_loading_2 (disabled by default)
1 Year Ago
Default forceUnloadBundles to true to match current release behavior
1 Year Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
1 Year Ago
Revert some of the changes made to the non-async asset warmup implementation
1 Year Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
1 Year Ago
Revert change to asset warmup's exclusion filter
1 Year Ago
Subtract 72472
1 Year Ago
Merge from nexus
1 Year Ago
Show the player position on the nexus map and make it support focusing on the player
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map
1 Year Ago
Map UI cleanup
1 Year Ago
Update import settings for libsqlite3.so to include Linux
1 Year Ago
Merge from async_loading
1 Year Ago
Add global.asyncWarmup as a convar for client too Defaults to true but when set to false it will turn off running asset warmup in the background and will add it back to the loading screen using the old logic Will only fully work if set on the command line
1 Year Ago
Don't use async asset loading when spawning world with preloadConcurrency set to 1
1 Year Ago
Change monument unloading threshold to 24GB of RAM Call UnloadUnusedAssets even if we don't unload monuments, just in case
1 Year Ago
Merge from async_loading
1 Year Ago
Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux) Should revert to the old logic by default on Linux to improve server boot times
1 Year Ago
Don't add an ocean margin on the nexus map images
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
1 Year Ago
Better rendering of transparent maps Remove the hack to fade out the borders
1 Year Ago
Fix transfer using zone keys as if they are case sensitive
1 Year Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
1 Year Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
1 Year Ago
Replace HasFlag(Protected) with IsTransferProtected()
1 Year Ago
Fix NRE spam when running client+server and a NexusIsland spawns
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Merge from async_loading
1 Year Ago
Merge from async_loading
1 Year Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets
1 Year Ago
Reduce the frequency of asset warmup messages being printed in the server log
1 Year Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
1 Year Ago
Add tab buttons so the map can be switched between nexus and server maps
1 Year Ago
Merge from async_loading
1 Year Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
1 Year Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
1 Year Ago
Merge from async_loading for some testing