userlamalovecancel
reporust_rebootcancel

2,540 Commits over 1,797 Days - 0.06cph!

1 Year Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
1 Year Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
1 Year Ago
Merge from async_loading
1 Year Ago
Start asset warmup in the background as soon as the main menu is ready
1 Year Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
1 Year Ago
Merge from async_loading
1 Year Ago
Load prefabs in the background while spawning world
1 Year Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
1 Year Ago
Experimenting with async loading things from bundles
1 Year Ago
Rename NewAssembly to Rust.FileSystem
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
1 Year Ago
Call UpdateFullFlag when adding or removing modules from a modular car as well
1 Year Ago
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
1 Year Ago
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
1 Year Ago
Don't allow mount/dismount when the entity is being transferred
1 Year Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
1 Year Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
1 Year Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
1 Year Ago
Possible fix for server NRE when handling ping responses from other zones
1 Year Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
1 Year Ago
Update manifest
1 Year Ago
Merge from main
1 Year Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
1 Year Ago
Merge from nexus
1 Year Ago
Fix ferry stuck at dock after spawning in automatically
1 Year Ago
Merge from nexus
1 Year Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
1 Year Ago
Merge from nexus
1 Year Ago
Merge from nexus/map
1 Year Ago
Fix World.Nexus not being set in editor mode when the expected scene is already loaded Refresh the nexus map when opening the map UI instead of in Update (was testing only)
1 Year Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
1 Year Ago
Merge from nexus
1 Year Ago
Subtract 71745
1 Year Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
1 Year Ago
Subtract 71684 and 71722 - troubleshooting build issue
1 Year Ago
WIP map of the nexus in GameUI
1 Year Ago
Manifest and codegen
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Update FP.Nexus to fix IL2CPP issues
1 Year Ago
Merge from nexus
1 Year Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
1 Year Ago
Update FP.Nexus Rename zone Name -> Key
1 Year Ago
Fix nexus initialize failure in editor leaving the DB file open forever
1 Year Ago
Fix issues with the getNexusAth rust+ rpc
1 Year Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
1 Year Ago
Remove redundant playerId field in getNexusAuth
1 Year Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info