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2,815 Commits over 2,011 Days - 0.06cph!

2 Years Ago
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
2 Years Ago
Update dependency versions for Fleck and FP.Nexus again Disable assembly version validation against because it's too much trouble making versions line up exactly
2 Years Ago
Merge from nexus
2 Years Ago
Update Fleck and FP.Nexus to fix slight assembly version mismatches Enable assembly version validation Delete unused dependencies for FP.Nexus
2 Years Ago
Merge from main
2 Years Ago
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
2 Years Ago
Add a button to clear filters to the server browser Tweaks to server browser UI design
2 Years Ago
Merge from main
2 Years Ago
Update options menu so things use dropdowns instead of the left/right buttons to scroll through Update Facepunch.Flexbox with latest fixes/improvements
2 Years Ago
Merge from server_browser_ui
2 Years Ago
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse) Increase the sensitivity for panning in the painting UI Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
2 Years Ago
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
2 Years Ago
Fix extra gap between server tags caused by empty tag groups
2 Years Ago
Update tag search behavior to find servers with all of the selected tags instead of any of them Tags are now grouped so selecting monthly+biweekly for example will still match either monthly or biweekly, but other tags will still need to match too
2 Years Ago
Fix gradient blocking clicks above the refresh button
2 Years Ago
Add server tags for different regions More UI work to make things look nicer
2 Years Ago
Add Facepunch.Flexbox WIP server browser UI tweaks to make filtering servers nicer
2 Years Ago
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue Save skip queue permission into users.cfg
2 Years Ago
Merge from main
2 Years Ago
Trim binds so it's ok to have spaces between symbols like semicolons
2 Years Ago
Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds)
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Avoid turning boat and helicopter engines off when they were on before transferring servers
2 Years Ago
Automatically run console commands from server.cfg nexus/zone variables on server boot
2 Years Ago
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2 Years Ago
Fix contacts button not showing/hiding correctly
2 Years Ago
Merge from main
2 Years Ago
Show demo info on the loading screen when loading a demo
2 Years Ago
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2 Years Ago
Merge from async_loading_3
2 Years Ago
Don't stomp the warmupConcurrency or preloadConcurrency values when using asyncLoadingPreset in case they were set to custom values Disable asyncWarmup if asyncLoadingPreset is 1
2 Years Ago
Add 'Optimized Loading' to the options menu under Experimental to set asyncLoadingPreset
2 Years Ago
Add global.asyncLoadingPreset convar which saves (0 = off/default, 1 = partial, 2 = full) Partial will enable async asset loading but keep 'Asset Warmup' on the loading screen Full will enable async asset loading but run 'Asset Warmup' hidden in the background Changes will only take effect when restarting the game
2 Years Ago
Change default text for options selectors from "XX XXXXXDDF FFE EFF FEE F" to "UNKNOWN" Fix ghost "OFF" behind "ON" text on options toggles
2 Years Ago
Fix exception when spawning world finds an unknown prefab ID (logs a warning) Change World.SpawnAsync to log and skip unknown prefab IDs like the non-async one
2 Years Ago
Always run asset warmup in the background if warmupConcurrency is > 1 However, if asyncWarmup is disabled then the loading screen will wait for it to complete
2 Years Ago
Error out of World.SpawnAsync if StringPool.Get couldn't find the asset path for the prefab Fixes getting stuck on "spawning world" when async loading is enabled and there's some mismatch between server and client Non-async version would error out as well in this case
2 Years Ago
Merge from nexus
2 Years Ago
Show estimated arrival times for ferries on a sign at the ferry dock
2 Years Ago
Merge from nexus
2 Years Ago
Fix server compile
2 Years Ago
Merge from main
2 Years Ago
Set the default clan logo to nothing instead of the FP logo
2 Years Ago
Allow stamping the clan logo onto signs in the paint UI Fix clan async callbacks being called before clan info was updated
2 Years Ago
Make the clan table an entity so we can press E on it to open the clan UI
2 Years Ago
Fix some wonky nameplate behavior when mixing clans and teams
2 Years Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
2 Years Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
2 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason