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3,022 Commits over 2,223 Days - 0.06cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
2 Years Ago
Make the drone sway around in the wind while flying Disable the swaying for the client controlling the drone to make it look stabilized
2 Years Ago
Add server convars for overriding the drone's movement speeds for paddy
2 Years Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
2 Years Ago
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far) Set max range for drones to 250m for now, configurable with a server convar
2 Years Ago
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set Reduce the amount of damage the drone takes when bumping into things
2 Years Ago
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
2 Years Ago
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
2 Years Ago
Possibly fix desync when first taking manual control of an autoturret
2 Years Ago
Fix reload sound spamming when manually controlling an autoturret
2 Years Ago
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
2 Years Ago
Don't allow controlling autoturrets which are in peacekeeper mode
2 Years Ago
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2 Years Ago
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2 Years Ago
Auto select the textbox when opening the RC identifier dialog
2 Years Ago
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2 Years Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
2 Years Ago
Change PTZ zoom to cycle through presets like binoculars
2 Years Ago
Adjust zoom speed to change much slower Adjust pitch/yaw clamps for PTZ camera Update crosshair color to be more visible Fix client/server compile
2 Years Ago
Actually put the Z in the PTZ camera
2 Years Ago
WIP PTZ camera deployable
2 Years Ago
Add crosshair texture from lewis
2 Years Ago
Merge from PTZSecurityCamera
2 Years Ago
Shoot from the camera pos when manually controlling an autoturret Add a placeholder crosshair to the computer station for autoturret aiming
2 Years Ago
Fix manual controlled autoturret shooting at a future aim pos (server was lerping faster than client)
2 Years Ago
Allow deploying drone in places where building isn't allowed cause it's just a drone Fix fog not resetting immediately when exiting the computer station
2 Years Ago
Fix compile after merge Run codegen
2 Years Ago
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2 Years Ago
Merge from rc_drone
2 Years Ago
Significantly reduce the movement leaning for deployed drone
2 Years Ago
Merge from nexus
2 Years Ago
Don't try to send disconnect reason to the server if already disconnected
2 Years Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
2 Years Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
2 Years Ago
Split the missions panel out of the inventory UI into its own prefab
2 Years Ago
Give bonus rewards for optional objecives if they are complete when finishing the mission
2 Years Ago
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead Set up custom editor for mission objective entries Initial setup for supporting bonus rewards for completing optional objectives
2 Years Ago
Merge from main
2 Years Ago
Make drone deployable lose control when colliding with players
2 Years Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
2 Years Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
2 Years Ago
Add mission objective type for crafting specific item(s)
2 Years Ago
Add a mission objective script which requires the player to press a button
2 Years Ago
Update HUD to show failed objectives Automatically mark missions dirty when completing or failing an objective
2 Years Ago
Add a mission objective script to deal X damage to a specific mission entity Fail the objective if the target entity is not found anymore Add an option to specify if an objective is required, and if it is then failing it will fail the mission
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main