2,815 Commits over 2,011 Days - 0.06cph!
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
Update Fleck and FP.Nexus to fix slight assembly version mismatches
Enable assembly version validation
Delete unused dependencies for FP.Nexus
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Merge from server_browser_ui
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse)
Increase the sensitivity for panning in the painting UI
Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
Fix extra gap between server tags caused by empty tag groups
Update tag search behavior to find servers with all of the selected tags instead of any of them
Tags are now grouped so selecting monthly+biweekly for example will still match either monthly or biweekly, but other tags will still need to match too
Fix gradient blocking clicks above the refresh button
Add server tags for different regions
More UI work to make things look nicer
Add Facepunch.Flexbox
WIP server browser UI tweaks to make filtering servers nicer
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue
Save skip queue permission into users.cfg
Trim binds so it's ok to have spaces between symbols like semicolons
Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds)
Avoid turning boat and helicopter engines off when they were on before transferring servers
Automatically run console commands from server.cfg nexus/zone variables on server boot
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Fix contacts button not showing/hiding correctly
Show demo info on the loading screen when loading a demo
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Merge from async_loading_3
Don't stomp the warmupConcurrency or preloadConcurrency values when using asyncLoadingPreset in case they were set to custom values
Disable asyncWarmup if asyncLoadingPreset is 1
Add 'Optimized Loading' to the options menu under Experimental to set asyncLoadingPreset
Add global.asyncLoadingPreset convar which saves (0 = off/default, 1 = partial, 2 = full)
Partial will enable async asset loading but keep 'Asset Warmup' on the loading screen
Full will enable async asset loading but run 'Asset Warmup' hidden in the background
Changes will only take effect when restarting the game
Change default text for options selectors from "XX XXXXXDDF FFE EFF FEE F" to "UNKNOWN"
Fix ghost "OFF" behind "ON" text on options toggles
Fix exception when spawning world finds an unknown prefab ID (logs a warning)
Change World.SpawnAsync to log and skip unknown prefab IDs like the non-async one
Always run asset warmup in the background if warmupConcurrency is > 1
However, if asyncWarmup is disabled then the loading screen will wait for it to complete
Error out of World.SpawnAsync if StringPool.Get couldn't find the asset path for the prefab
Fixes getting stuck on "spawning world" when async loading is enabled and there's some mismatch between server and client
Non-async version would error out as well in this case
Show estimated arrival times for ferries on a sign at the ferry dock
Set the default clan logo to nothing instead of the FP logo
Allow stamping the clan logo onto signs in the paint UI
Fix clan async callbacks being called before clan info was updated
Make the clan table an entity so we can press E on it to open the clan UI
Fix some wonky nameplate behavior when mixing clans and teams
Leader rank always has all permissions set so don't tell the client otherwise
Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason