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2,329 Commits over 2,588 Days - 0.04cph!

4 Years Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
4 Years Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
4 Years Ago
Merge from dungeon_map
4 Years Ago
Fix dungeon map layer not re-rendering when switching to a different dungeon
4 Years Ago
Add dungeon map layer button to map UI Auto disable dungeon map layer when no longer in a dungeon Fixes to get the dungeon to actually show up on the map
4 Years Ago
Progress on adding a new map layer for dungeons
4 Years Ago
Fix y == 1000 not being included in the dungeon layers
4 Years Ago
Fix ChooseSpawnZone returning zone name instead of key
4 Years Ago
Fix prefab merge screwup in MenuUI.Options ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
4 Years Ago
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
4 Years Ago
Merge from world_config
4 Years Ago
Use higher resolution icons for the in game item store Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
4 Years Ago
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
4 Years Ago
Merge from main
4 Years Ago
Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
4 Years Ago
Add support for layers along the Y axis (up) to network grid so it's now "3D" ish
4 Years Ago
Support pitching the camera up/down on the RC drone
4 Years Ago
Don't allow the chat UI to be open while debug camera is active
4 Years Ago
Prevent opening the chat UI if the player is dead/sleeping, or has a dialog open (should exclude poker UI already) Automatically close the chat UI if those conditions fail
4 Years Ago
Allow changing the RC ID for drones More audio fixes when flying the drone from the computer station
4 Years Ago
Merge from data
4 Years Ago
Server compile fix
4 Years Ago
Improvements to base drone sound code to sound better for manual controller drones
4 Years Ago
Merge from data
4 Years Ago
Consolidate some logic for getting GC info
4 Years Ago
Add a new format "rcon" for clientperf which only sends responses to rcon
4 Years Ago
Merge from main
4 Years Ago
Replace the InputField for server search with RustInput, seems to fix the broken placeholder text for it
4 Years Ago
Disable the 'Optimized Loading' Full option (causes unpredictable crashes - it could work for weeks and then start crashing all the time for some reason) Note that this crash is caused by skipping asset warmup (which the Full option automatically does)
4 Years Ago
Remove prefab overrides in GameUI messing with the easter event UI
4 Years Ago
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
4 Years Ago
Custom collider component support for BurstClothHitboxCollision Allow specifying a transform to use for determining the up axis for cloth collision projection
4 Years Ago
Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
4 Years Ago
Use the CheckSphere position instead of randomizing within the quadtree node
4 Years Ago
Run CheckSpheres after building the list of candidates in WorldPositionGenerator (reduces the number of CheckSpheres needed by a lot)
4 Years Ago
Fix screen settings apply button not turning clickable after changing a dropdown value
4 Years Ago
Merge from server_browser_ui
4 Years Ago
Change tags UI to be case insensitive because the filters are not Clean up some leftover bits of code
4 Years Ago
Merge from main
4 Years Ago
Merge from world_config
4 Years Ago
Initialize connection to nexus before loading the map scene to fix level convars not applying Include a hash of the world config string (if set) in the nexus map image key Trim lines in RunFile just in case they have leading whitespace
4 Years Ago
Catch exceptions in nexus init coroutine to try and handle boot failures better
4 Years Ago
Fix assertion condition when getting world config from nexus
4 Years Ago
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
4 Years Ago
Merge from world_config
4 Years Ago
Merge from main (redoing last one)
4 Years Ago
Merge from main
4 Years Ago
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
4 Years Ago
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
4 Years Ago
Update dependency versions for Fleck and FP.Nexus again Disable assembly version validation against because it's too much trouble making versions line up exactly