2,815 Commits over 2,011 Days - 0.06cph!
Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Set train icon properly + S2P
Fix favorite and history server tabs never including empty servers instead of always including them
Set the train icon on the entrance prefab again
Fix server compile error from rendertunnels
Merge workcart -> experimental
Add world.rendertunnels to export the map's tunnel texture to a file
No processing is done on this so it's not directly usable
1. It's black and white - ignore all channels except red
2. There's no scale option for the command - it will always give a 2048x2048 texture, so manual scaling is required
3. When overlaying on top of the map, this texture extends beyond what rendermap gives (by like 25% or so? think it depends on map size)
Fix train tunnel marker icon (prefab change got stomped)
Fix train tunnels not rendering after reconnecting to a server sometimes
Merge from drone/shop (delivery fee tweaks, bug fixes)
Update train tunnel entrance marker so it's smaller and more visible
Support an optional icon on monument map markers + add train icon on train tunnels
Extend the bounds to render for train tunnel maps because tunnels under the ocean were getting cut off (need to confirm if it's enough though)
Server list now defaults "Show Empty" to off
Server list "Show Empty" filter will now ask Steam to do the filtering
Server list favorites and history tabs will now always show empty servers
Side effect of this change is toggling will refresh the community and modded tabs to get the filtered servers
Improves server browser usability by not wasting time on empty servers unless needed, so more active servers show up by default
Also made the server tags look better
Fix artifacts on the train tunnel overlay
Rework the map rendering so we can specify the renderers to use (because the 4-way intersection is set up differently)
Fix map views showing dark mode when they have it disabled
Automatically render the tunnel map
MonumentSign will now automatically find the closest tunnel entrance and then find the monument closest to that
MapView switch to tunnel mode in EnvironmentType TrainTunnels instead of Underground
Fix MonumentSignText disabling itself
WIP rendering tunnels on the map
Prefabs for signs that show the name of a nearby monument (needs art tweaks + placement)
Allow HDR colors on TMP_Text (and RustText)
Fix PlayerInventory.Take sometimes taking too many of an item
Change delivery fee to be per purchase instead of per quantity - each time you click Buy you will be charged one delivery fee no matter what quantity specified
Immediately reset order quantities to 0 after clicking Buy
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Update secondary net group while controlling RC entities (probably fixes disconnecting from RC drone)
Probably fix janky looking drone movement
Change market terminals to store the remaining time instead of an absolute timestamp
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Fix cycled binds not saving correctly
Add meta.reset_cycle to make a cycled bind reset its internal counter to the first command
Merge from /main/drone/shop
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Merge from /main/drone/shop
Show a message on the UI when the terminal's inventory is full instead of silently failing
Keep the delivery drone marker the same size on the map no matter what zoom
Add a tip to tell people they need to click on a vending machine to continue
Prevent moving towards the ground for a short time after increasing altitude
Fix raycast issues causing odd behavior
Show the delivery drone carrying a package on the way back
WIP making drone not fly through rocks and stuff
Don't let delivery drones fly underwater
Tweak speeds, tighten timeouts since they were excessive
Make delivery drone motors spin CW and CCW instead of all the same way
Assign sounds to the other drone so it doesn't spam NREs