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2,815 Commits over 2,011 Days - 0.06cph!

3 Years Ago
Speed up writing to sv.files.db
3 Years Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
3 Years Ago
Fix compile
3 Years Ago
Auto-refresh mugshots once in a while
3 Years Ago
Pooling fixes Don't render mugshots if the player isn't visible
3 Years Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
4 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
4 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
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4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Check for long form flag when toggling ExceptionReporter
4 Years Ago
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4 Years Ago
Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class LandmarkInfo is now the source for monument/train tunnel map markers
4 Years Ago
Mugshot texture loading stuff
4 Years Ago
Refactoring so PlayerRelationshipInfo can preserve state on the client (and pool properly)
4 Years Ago
Fix mugshots reloading when not needed Fix mugshots loading for the wrong player sometimes?
4 Years Ago
Fix mugshot rendering messing up the player multimesh
4 Years Ago
Load mugshots into UI
4 Years Ago
Fixing some mugshot file storage logic, add method to delete them on the server Expanding BaseEntity file storage stuff so it's easier to load stuff without duplicating logic all over the place Marked the old RequestFileFromServer as deprecated
4 Years Ago
Rename
4 Years Ago
Code to capture player mugshot images and save them on the server
4 Years Ago
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4 Years Ago
Delete 95% of the CCTVRender code (RIP) Recycle the rest for rendering special screenshots
4 Years Ago
Sketching out the UI
4 Years Ago
Merge from random_opt_2
4 Years Ago
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4 Years Ago
Code review fixes Remove generator implementation of GetEnumerator in BufferList and ListHashSet (returns boxed enumerator struct instead)
4 Years Ago
Fix PersistentPlayer so it pools and is cached (used for blueprints)
4 Years Ago
Get rid of allocations in NetworkQueueList.Clear Better implementation of GetEnumerator for BufferList<T> and ListHashSet<T> to get rid of enumerator allocations Genericized List.Compare so it can take advantage of specialized enumerators instead of boxing them
4 Years Ago
Merge from main
4 Years Ago
Subtract the changes back to life Implement NetWrite.Read and NetWrite.ReadByte so demo recording works
4 Years Ago
Merge main -> random_opt_2
4 Years Ago
Big update to the in-game news UI so it now shows the entire post, with images and youtube links Also scrolls much better with the mouse wheel now