2,802 Commits over 2,011 Days - 0.06cph!
Replace IO ControllerInfo with Controllers command
Fix validation for building info
Fix validation for building info
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Combine time into server info
Combine time into server info
Add support for notifications directly to players (and teams)
Fix for IL2CPP hang on exit
Set the on flag when the potentiometer is allowing electricity to pass through
Don't allow 0 resistance potentiometer
Use the generic IOEntity fields for potentiometer save/load instead
Send an immediate update to clients whenever the team changes
Swap vibration levels around so it's more useful, reduce radius
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations
Added potentiometer electric component
IO entity to detect when your stuff is attacked
Allow customizing alarm messages
Unsubscribe implementation, bit more error handling
Broadcast output changes as well so others would stay in sync, remove debug stuff
WIP replacing all the json with protobufs, also support for broadcast messages
Entity info and controls WIP
Split into another entity
Info command, run things on the right thread
Setup, connecting, and handling commands
Audio import analyzer script
Get rid of the duplicated fonts
Split ResourceRef into multiple files
Include the monument terrain map textures for server builds too
Enable copying on server builds cause it loads faster, still unloads monuments after loading
Fix procgen after the terrain maps get unloaded
WIP lazy loading monument terrain maps, also unload them when finished loading the map
Experimenting with unloading prefabs