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2,815 Commits over 2,011 Days - 0.06cph!

7 Months Ago
Fix a bunch more mismatching
7 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
Improvements for the nexus player position map marker on the server browser
7 Months Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
8 Months Ago
Merge fom main
8 Months Ago
Fix servers not always removing from favorites.cfg
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Reapply 95523 with compile fix
8 Months Ago
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8 Months Ago
Merge from store-ui-rtc
8 Months Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
8 Months Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
8 Months Ago
Update CrowdinUpdate.exe with some extra error handling
8 Months Ago
Merge from main
8 Months Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
8 Months Ago
Remove field which was only written to by our codegen
8 Months Ago
Bug fixes by switching everything else to use phrases
8 Months Ago
Merge from main
8 Months Ago
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join Downloading the maps is much faster and way less resource intensive Can be disabled by setting server.autoUploadMap to false
8 Months Ago
Fix NRE when shooting players spawned from the console Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
8 Months Ago
Fix spinner wheel not resetting the camera to the expected rotation
8 Months Ago
Fix nexus map not appearing until you close and reopen it
8 Months Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
8 Months Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
8 Months Ago
Fix clicking on popup closing it
8 Months Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
8 Months Ago
Fix DNS lookup for localhost not working
8 Months Ago
Change nexus favorites to use favorites.cfg
8 Months Ago
Merge from main
8 Months Ago
Use async loading to load the menu+game+engine UI in parallel
9 Months Ago
Merge from main
9 Months Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
9 Months Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
9 Months Ago
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9 Months Ago
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9 Months Ago
Client compile fix
9 Months Ago
Plastic ignore client.serverlist SQLite DB and server_demos folder
9 Months Ago
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
9 Months Ago
Save configs when connecting to a server just in case
9 Months Ago
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
9 Months Ago
Auto refresh address and port for DNS-favorited servers Format the favorites.cfg as an object so it's easier to make changes to later