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2,540 Commits over 1,797 Days - 0.06cph!

11 Months Ago
Fill in zone count on nexus server browser Remove total player capacity from nexus server browser Update FP.Nexus
12 Months Ago
Merge from nexus
12 Months Ago
Client compile fix
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST) Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times) Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride) Turn PrintWipe into a console command and add more info to it for testing configs
1 Year Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
1 Year Ago
Don't allow viewing static CCTV cameras from Rust+
1 Year Ago
Move fix so it actually gets applied in client builds
1 Year Ago
Stop sending crate and explosion map markers to Rust+
1 Year Ago
Only allow viewing cameras from Rust+ when not connected to the server
1 Year Ago
Randomize entity IDs and order in Rust+ CCTV data stream
1 Year Ago
Download and cache videos in temp folder before popping up the video player
1 Year Ago
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
1 Year Ago
Merge from main
1 Year Ago
Fix stashes spawning visually buried into the ground (pooling issue)
1 Year Ago
Fix general crosshair not showing up
1 Year Ago
Add a new tab to the server list for nexuses and actually load into the list Broke steam servers though so I gotta fix that Update FP.Nexus
1 Year Ago
Reduce game volume while playing the video
1 Year Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
1 Year Ago
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
1 Year Ago
Oops
1 Year Ago
Close eyes of players who transferred servers and are still loading in
1 Year Ago
Merge from main
1 Year Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
1 Year Ago
Clean up duplication in Mathx
1 Year Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
1 Year Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
1 Year Ago
Merge from main
1 Year Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
1 Year Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
1 Year Ago
Updata protos with default TOD value for backwards compatibility
1 Year Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
1 Year Ago
Merge from main
1 Year Ago
Reduce the range Rust+ cameras can see players from Only allow Rust+ cameras to see names of players close to the camera Convars to control the above ranges Remove separate ray material for players
1 Year Ago
Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
1 Year Ago
Finish up the rest of the compile errors and everything seems to work fine
1 Year Ago
Progress switching uint IDs to the new ID structs
1 Year Ago
Protobuf code generator update with fix for repeated structs
1 Year Ago
One more strong ID struct Change their ToString methods to just be the ID value
1 Year Ago
Add strong ID structs
1 Year Ago
Update protobuf codegenerator
1 Year Ago
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1 Year Ago
Fix map not able to be opened while spectating (regression from more_map_markers)
1 Year Ago
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
1 Year Ago
Clear team pings on the client when leaving a team
1 Year Ago
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
1 Year Ago
Add ping to keybinds options menu
1 Year Ago
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held) Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed Add a background to the map marker's label to improve readability
1 Year Ago
Disable tooltip for team leader's map markers because they can only be removed by the team leader