userlamalovecancel

2,380 Commits over 2,649 Days - 0.04cph!

6 Years Ago
Add support for maintaining the previous N saves as backups, configurable with server.savebackupcount (minimum 2)
6 Years Ago
Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
6 Years Ago
Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
6 Years Ago
Add connecthidden as an alias of the connect command which does not echo the server's address
6 Years Ago
Add some logic to prevent requesting the same texture more than once from the server
6 Years Ago
Remove some neon sign backwards compatibility code left in to not break paddy's demos
6 Years Ago
Restore the previous brush when the eraser is selected and you click a color
6 Years Ago
Hide "Power Usage: 1" in the item details for wooden signs
6 Years Ago
Don't attach footstep sounds to the player + recycle it when it finishes playing
6 Years Ago
Fix instant camera not capturing photos with depth of field Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
6 Years Ago
Merge from xmas_2020
6 Years Ago
Updated animated neon sign icons + enable mipmaps on all Move neon signs into the electrical category
6 Years Ago
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
6 Years Ago
Fix Sled server compile
6 Years Ago
Merge from xmas_2020
6 Years Ago
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
6 Years Ago
Fix static neon signs spawning in unpowered when they're definitely powered
6 Years Ago
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
6 Years Ago
Fix censorsigns not censoring the drawable part of the photo frames properly
6 Years Ago
Cherry pick 57051, 57064, and 57067
6 Years Ago
Make all the neon sign animation speeds faster
6 Years Ago
Reduce the resolution of neon signs (testing)
6 Years Ago
Merge from xmas_2020
6 Years Ago
Addressing code review feedback - implement ResetState - update prefabs instead of upgrading in preprocess
6 Years Ago
Large neon sign RendererLOD, manifest
6 Years Ago
Add medium animated neon sign
6 Years Ago
Large animated neon update + icon
6 Years Ago
Large neon sign no longer animatable Added large animated neon sign with 5 frames
6 Years Ago
Change "Duplicate Frame" into "Copy Previous Frame"
6 Years Ago
Fix censorsigns not censoring already loaded signs
6 Years Ago
Merge from xmas_2020 (sign bug fixes)
6 Years Ago
Fix neon signs being shut off when the textures load in
6 Years Ago
Fix older signs not saving images anymore (server thought the sign has 0 frames)
6 Years Ago
Fix signs images only appearing on LOD0 Fix frames 2 and 3 being far away from the sign
6 Years Ago
Fix NRE when trying to paint on normal signs
6 Years Ago
Merge from xmas_2020
6 Years Ago
Actually revert accidental ProjectSettings changes
6 Years Ago
Revert accidental ProjectSettings changes
6 Years Ago
Fix opening a sign for editing turning the sign off locally
6 Years Ago
Merge from neon_frames
6 Years Ago
Fix server compile
6 Years Ago
Fix textures possibly being initialized while not being in range
6 Years Ago
Use correct area mesh for xl neon, set all neon area meshes to read/write
6 Years Ago
Missed the original's repair item
6 Years Ago
Fix SteamInventoryGen Download Skins and Check For Updates menus
6 Years Ago
Thanks VS, this was not actually unused
6 Years Ago
Merge from main
6 Years Ago
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
6 Years Ago
Add dirt layer options to the workshop editor
6 Years Ago
Fix terrain not getting initialized properly in the workshop editor