userlamalovecancel

6,641 Commits over 2,557 Days - 0.11cph!

1 Year Ago
Experimenting with async loading things from bundles
1 Year Ago
Rename NewAssembly to Rust.FileSystem
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
1 Year Ago
Call UpdateFullFlag when adding or removing modules from a modular car as well
1 Year Ago
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
1 Year Ago
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
1 Year Ago
Don't allow mount/dismount when the entity is being transferred
1 Year Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
1 Year Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
1 Year Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
1 Year Ago
Possible fix for server NRE when handling ping responses from other zones
1 Year Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
1 Year Ago
Update manifest
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
1 Year Ago
Merge from nexus
1 Year Ago
Fix ferry stuck at dock after spawning in automatically
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
1 Year Ago
Revert System.Memory to 4.5.4 because of some Unity issues Add in APIs to check and upload zone map images
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Merge from nexus/map
1 Year Ago
Fix World.Nexus not being set in editor mode when the expected scene is already loaded Refresh the nexus map when opening the map UI instead of in Update (was testing only)
1 Year Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
1 Year Ago
Merge from nexus
1 Year Ago
Subtract 71745
1 Year Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
1 Year Ago
Subtract 71684 and 71722 - troubleshooting build issue
1 Year Ago
WIP map of the nexus in GameUI
1 Year Ago
Manifest and codegen
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Update FP.Nexus to fix IL2CPP issues
1 Year Ago
Replace System.Text.Json with Newtonsoft.Json because it's not working with Il2CPP
1 Year Ago
Zone Name -> Key
1 Year Ago
Fix wrong endpoint being used for player info Fix missing result mapping for some role deletion error codes Add result mapping for clan is full error code
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
1 Year Ago
Rename base client classes, rename NexusSteamPlayerClient to NexusPlayerClient Change NexusPlayerClient to expect player auth tokens (from fpapi) instead of steam tickets
1 Year Ago
Update FP.Nexus Rename zone Name -> Key
1 Year Ago
Refactor API calls to return the ApiResult (which has the status code and response if there is one) API calls no longer automatically throw for non-2xx responses Connector functions for calling all of the new clan APIs WIP setting up the NexusZoneClient to provide access to clans Progress on clans implementation Hook up all the clan functions Refactor VariableUpdate so it's not annoying to use Automatically handle clan events from the nexus Expose clan events to consumers so they can do extra stuff if needed Compile fix Add an event for when a clan is unloaded Add accessors for role and member variables Fix roles never getting their name set Fix incorrect error codes being returned when changing a clan member's role Add a MaxMemberCount field to clan info (always 0, no limit for now) Automatically refresh clan info in case we missed some change events Rename zone Name -> Key Merge branch 'clans'