userlamalovecancel

3,337 Commits over 2,741 Days - 0.05cph!

6 Years Ago
Merge from xmas_2020
6 Years Ago
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
6 Years Ago
Fix static neon signs spawning in unpowered when they're definitely powered
6 Years Ago
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
6 Years Ago
Fix censorsigns not censoring the drawable part of the photo frames properly
6 Years Ago
Cherry pick 57051, 57064, and 57067
6 Years Ago
Make all the neon sign animation speeds faster
6 Years Ago
Reduce the resolution of neon signs (testing)
6 Years Ago
Merge from xmas_2020
6 Years Ago
Addressing code review feedback - implement ResetState - update prefabs instead of upgrading in preprocess
6 Years Ago
Large neon sign RendererLOD, manifest
6 Years Ago
Add medium animated neon sign
6 Years Ago
Large animated neon update + icon
6 Years Ago
Large neon sign no longer animatable Added large animated neon sign with 5 frames
6 Years Ago
Change "Duplicate Frame" into "Copy Previous Frame"
6 Years Ago
Fix censorsigns not censoring already loaded signs
6 Years Ago
Merge from xmas_2020 (sign bug fixes)
6 Years Ago
Fix neon signs being shut off when the textures load in
6 Years Ago
Fix older signs not saving images anymore (server thought the sign has 0 frames)
6 Years Ago
Fix signs images only appearing on LOD0 Fix frames 2 and 3 being far away from the sign
6 Years Ago
Fix NRE when trying to paint on normal signs
6 Years Ago
Merge from xmas_2020
6 Years Ago
Actually revert accidental ProjectSettings changes
6 Years Ago
Revert accidental ProjectSettings changes
6 Years Ago
Fix opening a sign for editing turning the sign off locally
6 Years Ago
Merge from neon_frames
6 Years Ago
Fix server compile
6 Years Ago
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6 Years Ago
Fix textures possibly being initialized while not being in range
6 Years Ago
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6 Years Ago
Use correct area mesh for xl neon, set all neon area meshes to read/write