199,294 Commits over 4,140 Days - 2.01cph!
Updated all the meta files to b14
Made spawn rules for players easily configurable on the spawn handler prefab
Made players always spawn on beaches in the temperate biome
Fixed effect manager error. Fixed a few problems when you're a listen server.
Shaders in asset bundles now work
Player corpses won't disappear while you are busy looting them
If you harvest a player corpse until it disappears, a small percentage of items will spew (wip)
Moved lootable corpse over to use RPC's instead of itemcommands
Actually the last scene commit.
merging in : Player corpses won't disappear while you are busy looting them
If you harvest a player corpse until it disappears, a small percentage of items will spew (wip)
Moved lootable corpse over to use RPC's instead of itemcommands
added start on metal grate and scaffolding
Some fixes. Ready to start tidying player classes up a bit.
Moved some script files, folders need a proper cleanup, added debug refill for special move meter.
re-esported serve with new system in place
Make a quick death screen before home.
Fixed minor network bug with key locks
much easier to tell if a lock is locked/unlocked now
Added ParentRedirect component
Made tree colliders redirect AI sensing to their parent
Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider
Changed the AI sensing masks to interest and occlusion
Made AI sensing find trees again
Made the AI danger and obstacle lists guarantee no duplicate entries again
Updated terrain anchors to fit the new dish monument
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models)
Made satellite dish monument use the correct materials
Made asset importing faster by only checking the meta file for meshes
Removed debug speedcheats and spectating
Fixed some compiler errors
retained spectating ability for admins
Updated to latest Amplify Motion
Started on representation stuff.
Fixed some names causing collisions
updated manifest
Fixed net.ReadUInt not using unsigned integers
rabbit attack animations / and another idle anim
Fixed chickens being invincible
rabbit sound effects and prefab
Audio stuff
improved rock sounds
add audio perspective switcher script
tweak audio mixer a bit
update audio randomizer to not adjust unrandomized values
Upload scripts for dev/dev-debug
Catch "Crash!!" build errors too
Staggered build starts, more info on task retry
Made LightLOD fade shadows in and out instead of hard-toggling them
Fixed that the lowest two quality settings would disable all dynamic lighting
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Don't let players place building blocks too far away
Added pipe remnants art files
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
Making new anim controller.
Properly setup lighthouse monument scenes