199,313 Commits over 4,140 Days - 2.01cph!
made sure the right hand prop bone is imported out correctly for the spear animations.
Route all weapon effect sounds through the audio mixer
[platformer] added dragon block
renamed Platformer to Block Party
Material fixes in the max file - lighthouse.
Lighthouse material clean up.
I'm hoping this fixes the lighthouse materials.
added a stabbing animation for the bone knife and improved the existing ones.
Adding dedicated planner tool
Tools -> Update -> Prefab Scenes
Merge branch 'deploy'
Conflicts:
Unity/DevKit/Assets/Standalone.unity
Fixed unnoticed merge conflict.
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
Tweaked lights materials and camera effects fo animviewer scene.
BBDK now uses the latest version of `csc.exe` to compile games on WIndows.
added sunshafts, tweaked DOF to be less severe
Added `--ignore` and `--nogames` options to the premake script, added `Games/BlockParty/ignore`.
added some temporary test asteroids for sunshafts
Added script to stop root node movement to ape character
Refacted player a bit and make a test level and added some nice camera effects.
increased volume of doors
Fixed pvt related crashes, now more solid; switched to native instances
Fixed pvt related crashes; now more solid
Enabled PVT on OSX as well; perf seems up to par on b14
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
Fixed bug where you can shoot yourself with your own gun.
Fixed out-of-date RustNative Windows binaries
Terrain shader LOD is now also affected by terrain quality control
Fixed server script error
Merged hunting wolves from animal-survival.
Fixed pink material on the base of lighthouse type 2
Merge branch 'master' into ovr
Converted a bunch of melee weapons/tools to new system
Added metal girders and grating across central court. Need to rough in edges still
Added GameBase.Paused, GameBase.Resumed, and GameBase.Restarted events.
Pressing the reset button will now recompile games loaded from directories if any scripts have changed.
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Moved scripts and latest scene
Fixed error if duplicate translations
Updated a bunch more weapons
Basic player networking is done although the player position smoothing is way shite!
added torn grating, set to alpha test - need to work out why it's not fully opaque