253,291 Commits over 3,990 Days - 2.65cph!
Ground plants / beach and arid progress
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
project_gaea scene world stack update
Tweaks to foliage rocks material/textures for biome tinting
Arid rock formation prefabs medium and large sizes
Removing unused prefabs/files
Fix for booting from procedural map scene
[D11] UI Texture Resizing
Added "roadside" monument type and cleaned up TerrainPathConnect handling
fix for bug 3244, server code running on client
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Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
Updated spawnable vehicle prefab variants
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
Fix new server not being selected after confirming it
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Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
Don't report timeout errors
Fixed a duplicate midi binding on the bass guitar
Office props into cull groups.
Fixed dedicated sharp note binding not working on instruments
Vehicle preset experiment
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
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Log to serverlogs
Report count is per unique ip
Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
clean up surfaceinfo type
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
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[D11] Enabled restart function when leaving server on console
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
Initial commit
Ignores
Framework
EF includes
Database context
Entries table
Create StatsWeb - Web Deploy.pubxml
add ent:GetBrushSurfaces for simple brushes
Stop bot serversearch stuff
Removing old stone splat foliage clutter
Fixed road height on roadside monuments
[D11] [#2230] Boat no longer goes invisible.
[D11] Made wooden cubicle walls less glossy
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art