130,607 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed hiz downscale causing some false negatives
Added hiz downscale path for odd sized mips
Added min velocity to reprojection clip for stability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lots of new on/off/ignite/extinguish sounds for deployables
Lots of new active/burning loops for deployables
Open/close sounds for a few deployables
New sounds for searchlight movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refinery stairs fix (Hapis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                majority of upkeep completed
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Merged in quarry fixes
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed survey charge from loot table
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some more quarry / survey charge loot table updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stripped P2P stuff
Player voice chat is done via the server
Network Protocol ++
Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer connect two buildings if both have a cupboard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible colider in harbor_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible colider in harbor_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer stack wall frames with 0.5 vertical offset
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Northern cliff side road loot spawns (Hapis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ice sheets / fixed visual issues at very low graphical settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Work continues on AI Behaviour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle systems being affected by culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made culling lod selection more conservative to fix edge cases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added BaseEntity.IsOlderThan
Added DecayEntity.GetBuilding
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed potential NRE in worldmodel outline
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marked dropped rug and bear rug as dynamic occludees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
24349 (deployable sounds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added soft particle fade support to particles/water drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply 
24349 and fix cocked up sound refs
 
                
                
                
                
                
             
         
        
            
            
            
                
                upkeep panel properly displays time left until decay begins
tool cupboard has 18 slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Work in progress on AI behaviour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                armored base cost reduced to 20hqm instead of 50+stone+wood
 
                
                
                
                
                
             
         
        
            
            
            
                
                armored base cost reduced to 20hqm instead of 50+stone+wood
reduced all ammo crafting times to 3s
 
                
                
                
                
                
             
         
        
            
            
            
                
                bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                quarry types specialized to different resources (hqm/sulfur/stone+metal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Culling world toggle NRE checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Secondary cupboards decay if there is more than one cupboard on a building
 
                
                
                
                
                
             
         
        
            
            
            
                
                mining quarry fixes
skin approval
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added persistance version
BP WHIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil refinery sound ref fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed upkeep resource numbers being shown incorrectly when reconnecting
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Renamed culling.world to culling.env, unsaved for now